main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE

When the active variable is an array which is already a top-level
shader storage block member, don't return its array size and stride
when querying TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
respectively.

Fixes the following 12 dEQP-GLES31 tests:

dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat3x4

v2:
- Fix check when the shader storage block is instanced
- Write auxiliary function to do the check.

v3:
- Check if full_instanced_name is NULL just after allocation (Ilia)
- Remove () from one strcmp() in the if statement (Ilia)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Samuel Iglesias Gonsalvez 2015-10-01 13:13:19 +02:00
parent 5be9bf2746
commit 77c0b64ce3
1 changed files with 52 additions and 1 deletions

View File

@ -872,6 +872,46 @@ get_var_name(const char *name)
return strndup(first_dot+1, strlen(first_dot) - 1);
}
static bool
is_top_level_shader_storage_block_member(const char* name,
const char* interface_name,
const char* field_name)
{
bool result = false;
/* If the given variable is already a top-level shader storage
* block member, then return array_size = 1.
* We could have two possibilities: if we have an instanced
* shader storage block or not instanced.
*
* For the first, we check create a name as it was in top level and
* compare it with the real name. If they are the same, then
* the variable is already at top-level.
*
* Full instanced name is: interface name + '.' + var name +
* NULL character
*/
int name_length = strlen(interface_name) + 1 + strlen(field_name) + 1;
char *full_instanced_name = (char *) calloc(name_length, sizeof(char));
if (!full_instanced_name) {
fprintf(stderr, "%s: Cannot allocate space for name\n", __func__);
return false;
}
snprintf(full_instanced_name, name_length, "%s.%s",
interface_name, field_name);
/* Check if its top-level shader storage block member of an
* instanced interface block, or of a unnamed interface block.
*/
if (strcmp(name, full_instanced_name) == 0 ||
strcmp(name, field_name) == 0)
result = true;
free(full_instanced_name);
return result;
}
static GLint
program_resource_top_level_array_size(struct gl_shader_program *shProg,
struct gl_program_resource *res,
@ -921,12 +961,17 @@ program_resource_top_level_array_size(struct gl_shader_program *shProg,
* the top-level block member is an array with no declared size,
* the value zero is written to <params>.
*/
if (field->type->is_unsized_array())
if (is_top_level_shader_storage_block_member(name,
interface_name,
var_name))
array_size = 1;
else if (field->type->is_unsized_array())
array_size = 0;
else if (field->type->is_array())
array_size = field->type->length;
else
array_size = 1;
goto found_top_level_array_size;
}
}
@ -995,6 +1040,12 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg,
bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
const glsl_type *array_type = field->type->fields.array;
if (is_top_level_shader_storage_block_member(name,
interface_name,
var_name)) {
array_stride = 0;
goto found_top_level_array_stride;
}
if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
if (array_type->is_record() || array_type->is_array()) {
array_stride = array_type->std140_size(row_major);