progs/glsl: Remove unused variable in bump.c.
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@ -51,7 +51,6 @@ static GLint win = 0;
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static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
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static GLint tangentAttrib;
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static GLint tangentAttribTex;
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static GLuint Texture;
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