improved robustness of extension handling in static_functions[] array

This commit is contained in:
Brian Paul 2000-01-07 07:30:13 +00:00
parent 1e4ded3bc3
commit 77aa8b9c86
1 changed files with 467 additions and 229 deletions

View File

@ -1,4 +1,4 @@
/* $Id: glapi.c,v 1.19 2000/01/05 04:36:17 brianp Exp $ */
/* $Id: glapi.c,v 1.20 2000/01/07 07:30:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -44,13 +44,8 @@
#include "glapioffsets.h"
#include "glapitable.h"
#include <stdio.h>
/* Flag to indicate whether thread-safe dispatch is enabled */
static GLboolean ThreadSafe = GL_FALSE;
/* This is used when thread safety is disabled */
static struct _glapi_table *Dispatch = &__glapi_noop_table;
@ -62,6 +57,9 @@ void *_glapi_CurrentContext = NULL;
#include "glthread.h"
/* Flag to indicate whether thread-safe dispatch is enabled */
static GLboolean ThreadSafe = GL_FALSE;
static _glthread_TSD DispatchTSD;
static void dispatch_thread_init()
@ -492,7 +490,6 @@ _glapi_check_table(const struct _glapi_table *table)
}
/**********************************************************************
* Generate the GL entrypoint functions here.
*/
@ -512,12 +509,9 @@ _glapi_check_table(const struct _glapi_table *table)
#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
#include "glapitemp.h"
/*
* For each entry in static_functions[] which use this function
* we should implement a dispatch function in glapitemp.h and
@ -842,303 +836,547 @@ static struct name_address_pair static_functions[] = {
{ "glViewport", (GLvoid *) glViewport },
/* GL 1.1 */
{ "glAreTexturesResident", (GLvoid *) glAreTexturesResident },
{ "glArrayElement", (GLvoid *) glArrayElement },
{ "glBindTexture", (GLvoid *) glBindTexture },
{ "glColorPointer", (GLvoid *) glColorPointer },
{ "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D },
{ "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D },
{ "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D },
{ "glDeleteTextures", (GLvoid *) glDeleteTextures },
{ "glDisableClientState", (GLvoid *) glDisableClientState },
{ "glDrawArrays", (GLvoid *) glDrawArrays },
{ "glDrawElements", (GLvoid *) glDrawElements },
{ "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer },
{ "glEnableClientState", (GLvoid *) glEnableClientState },
{ "glGenTextures", (GLvoid *) glGenTextures },
{ "glGetPointerv", (GLvoid *) glGetPointerv },
{ "glIndexPointer", (GLvoid *) glIndexPointer },
{ "glIndexub", (GLvoid *) glIndexub },
{ "glIndexubv", (GLvoid *) glIndexubv },
{ "glInterleavedArrays", (GLvoid *) glInterleavedArrays },
{ "glIsTexture", (GLvoid *) glIsTexture },
{ "glNormalPointer", (GLvoid *) glNormalPointer },
{ "glPopClientAttrib", (GLvoid *) glPopClientAttrib },
{ "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures },
{ "glPushClientAttrib", (GLvoid *) glPushClientAttrib },
{ "glTexCoordPointer", (GLvoid *) glTexCoordPointer },
{ "glTexSubImage1D", (GLvoid *) glTexSubImage1D },
{ "glTexSubImage2D", (GLvoid *) glTexSubImage2D },
{ "glVertexPointer", (GLvoid *) glVertexPointer },
#ifdef GL_VERSION_1_1
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) },
{ "glArrayElement", (GLvoid *) NAME(glArrayElement) },
{ "glBindTexture", (GLvoid *) NAME(glBindTexture) },
{ "glColorPointer", (GLvoid *) NAME(glColorPointer) },
{ "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) },
{ "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) },
{ "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) },
{ "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) },
{ "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) },
{ "glDisableClientState", (GLvoid *) NAME(glDisableClientState) },
{ "glDrawArrays", (GLvoid *) NAME(glDrawArrays) },
{ "glDrawElements", (GLvoid *) NAME(glDrawElements) },
{ "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) },
{ "glEnableClientState", (GLvoid *) NAME(glEnableClientState) },
{ "glGenTextures", (GLvoid *) NAME(glGenTextures) },
{ "glGetPointerv", (GLvoid *) NAME(glGetPointerv) },
{ "glIndexPointer", (GLvoid *) NAME(glIndexPointer) },
{ "glIndexub", (GLvoid *) NAME(glIndexub) },
{ "glIndexubv", (GLvoid *) NAME(glIndexubv) },
{ "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) },
{ "glIsTexture", (GLvoid *) NAME(glIsTexture) },
{ "glNormalPointer", (GLvoid *) NAME(glNormalPointer) },
{ "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) },
{ "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) },
{ "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) },
{ "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) },
{ "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) },
{ "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) },
{ "glVertexPointer", (GLvoid *) NAME(glVertexPointer) },
#undef NAME
/* GL 1.2 */
{ "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D },
{ "glDrawRangeElements", (GLvoid *) glDrawRangeElements },
{ "glTexImage3D", (GLvoid *) glTexImage3D },
{ "glTexSubImage3D", (GLvoid *) glTexSubImage3D },
#ifdef GL_VERSION_1_2
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) },
{ "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) },
{ "glTexImage3D", (GLvoid *) NAME(glTexImage3D) },
{ "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) },
#undef NAME
/* GL_ARB_imaging */
{ "glBlendColor", (GLvoid *) glBlendColor },
{ "glBlendEquation", (GLvoid *) glBlendEquation },
{ "glColorSubTable", (GLvoid *) glColorSubTable },
{ "glColorTable", (GLvoid *) glColorTable },
{ "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv },
{ "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv },
{ "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D },
{ "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D },
{ "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf },
{ "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv },
{ "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri },
{ "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv },
{ "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable },
{ "glCopyColorTable", (GLvoid *) glCopyColorTable },
{ "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D },
{ "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D },
{ "glGetColorTable", (GLvoid *) glGetColorTable },
{ "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv },
{ "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv },
{ "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter },
{ "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv },
{ "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv },
{ "glGetHistogram", (GLvoid *) glGetHistogram },
{ "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv },
{ "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv },
{ "glGetMinmax", (GLvoid *) glGetMinmax },
{ "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv },
{ "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv },
{ "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter },
{ "glHistogram", (GLvoid *) glHistogram },
{ "glMinmax", (GLvoid *) glMinmax },
{ "glResetHistogram", (GLvoid *) glResetHistogram },
{ "glResetMinmax", (GLvoid *) glResetMinmax },
{ "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D },
#ifdef GL_ARB_imaging
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendColor", (GLvoid *) NAME(glBlendColor) },
{ "glBlendEquation", (GLvoid *) NAME(glBlendEquation) },
{ "glColorSubTable", (GLvoid *) NAME(glColorSubTable) },
{ "glColorTable", (GLvoid *) NAME(glColorTable) },
{ "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) },
{ "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) },
{ "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) },
{ "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) },
{ "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) },
{ "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) },
{ "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) },
{ "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) },
{ "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) },
{ "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) },
{ "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) },
{ "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) },
{ "glGetColorTable", (GLvoid *) NAME(glGetColorTable) },
{ "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) },
{ "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) },
{ "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) },
{ "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) },
{ "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) },
{ "glGetHistogram", (GLvoid *) NAME(glGetHistogram) },
{ "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) },
{ "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) },
{ "glGetMinmax", (GLvoid *) NAME(glGetMinmax) },
{ "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) },
{ "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) },
{ "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) },
{ "glHistogram", (GLvoid *) NAME(glHistogram) },
{ "glMinmax", (GLvoid *) NAME(glMinmax) },
{ "glResetHistogram", (GLvoid *) NAME(glResetHistogram) },
{ "glResetMinmax", (GLvoid *) NAME(glResetMinmax) },
{ "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) },
#undef NAME
/* GL_ARB_multitexture */
{ "glActiveTextureARB", (GLvoid *) glActiveTextureARB },
{ "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB },
#ifdef GL_ARB_multitexture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) },
{ "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) },
{ "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) },
{ "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) },
{ "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) },
{ "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) },
{ "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) },
{ "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) },
{ "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) },
{ "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) },
{ "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) },
{ "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) },
{ "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) },
{ "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) },
{ "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) },
{ "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) },
{ "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) },
{ "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) },
{ "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) },
{ "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) },
{ "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) },
{ "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) },
{ "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) },
{ "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) },
{ "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) },
{ "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) },
{ "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) },
{ "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) },
{ "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) },
{ "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) },
{ "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) },
{ "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) },
{ "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) },
{ "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) },
#undef NAME
/* 2. GL_EXT_blend_color */
{ "glBlendColorEXT", (GLvoid *) glBlendColorEXT },
#ifdef GL_EXT_blend_color
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) },
#undef NAME
/* 3. GL_EXT_polygon_offset */
{ "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT },
#ifdef GL_EXT_polygon_offset
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) },
#undef NAME
/* 6. GL_EXT_texture3D */
{ "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT },
{ "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT },
{ "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT },
#ifdef GL_EXT_texture3D
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) },
{ "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) },
{ "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) },
#undef NAME
/* 7. GL_SGI_texture_filter4 */
{ "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS },
{ "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS },
#ifdef GL_SGI_texture_filter4
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) },
{ "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) },
#undef NAME
/* 9. GL_EXT_subtexture */
{ "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT },
{ "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT },
#ifdef GL_EXT_subtexture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) },
{ "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) },
#undef NAME
/* 10. GL_EXT_copy_texture */
{ "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT },
{ "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT },
{ "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT },
{ "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT },
#ifdef GL_EXT_copy_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) },
{ "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) },
{ "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) },
{ "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) },
#undef NAME
/* 11. GL_EXT_histogram */
{ "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT },
{ "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT },
{ "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT },
{ "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT },
{ "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT },
{ "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT },
{ "glHistogramEXT", (GLvoid *) glHistogramEXT },
{ "glMinmaxEXT", (GLvoid *) glMinmaxEXT },
{ "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT },
{ "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT },
#ifdef GL_EXT_histogram
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) },
{ "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) },
{ "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) },
{ "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) },
{ "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) },
{ "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) },
{ "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) },
{ "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) },
{ "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) },
{ "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) },
#undef NAME
/* 12. GL_EXT_convolution */
{ "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT },
{ "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT },
{ "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT },
{ "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT },
{ "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT },
{ "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT },
{ "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT },
{ "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT },
{ "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT },
{ "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT },
{ "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT },
{ "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT },
{ "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT },
#ifdef GL_EXT_convolution
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) },
{ "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) },
{ "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) },
{ "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) },
{ "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) },
{ "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) },
{ "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) },
{ "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) },
{ "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) },
{ "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) },
{ "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) },
{ "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) },
{ "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) },
#undef NAME
/* 14. GL_SGI_color_table */
{ "glColorTableSGI", (GLvoid *) NotImplemented },
{ "glColorTableParameterfvSGI", (GLvoid *) NotImplemented },
{ "glColorTableParameterivSGI", (GLvoid *) NotImplemented },
{ "glCopyColorTableSGI", (GLvoid *) NotImplemented },
{ "glGetColorTableSGI", (GLvoid *) NotImplemented },
{ "glGetColorTableParameterfvSGI", (GLvoid *) NotImplemented },
{ "glGetColorTableParameterivSGI", (GLvoid *) NotImplemented },
#ifdef GL_SGI_color_table
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) },
{ "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) },
{ "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) },
{ "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) },
{ "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) },
{ "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) },
{ "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) },
#undef NAME
/* 15. GL_SGIS_pixel_texture */
{ "glPixelTexGenParameterfSGIS", (GLvoid *) NotImplemented },
{ "glPixelTexGenParameteriSGIS", (GLvoid *) NotImplemented },
{ "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NotImplemented },
{ "glGetPixelTexGenParameterivSGIS", (GLvoid *) NotImplemented },
#ifdef GL_SGIS_pixel_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) },
{ "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) },
{ "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) },
{ "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) },
#undef NAME
/* 16. GL_SGIS_texture4D */
{ "glTexImage4DSGIS", (GLvoid *) NotImplemented },
{ "glTexSubImage4DSGIS", (GLvoid *) NotImplemented },
#ifdef GL_SGIS_texture4D
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) },
{ "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) },
#undef NAME
/* 20. GL_EXT_texture_object */
{ "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT },
{ "glBindTextureEXT", (GLvoid *) glBindTextureEXT },
{ "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT },
{ "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT },
{ "glIsTextureEXT", (GLvoid *) glIsTextureEXT },
{ "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT },
#ifdef GL_EXT_texture_object
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) },
{ "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) },
{ "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) },
{ "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) },
{ "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) },
{ "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) },
#undef NAME
/* 21. GL_SGIS_detail_texture */
{ "glDetailTexFuncSGIS", (GLvoid *) NotImplemented },
{ "glGetDetailTexFuncSGIS", (GLvoid *) NotImplemented },
#ifdef GL_SGIS_detail_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) },
{ "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) },
#undef NAME
/* 22. GL_SGIS_sharpen_texture */
{ "glGetSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
{ "glSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
#ifdef GL_SGIS_sharpen_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) },
{ "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) },
#undef NAME
/* 25. GL_SGIS_multisample */
{ "glSampleMaskSGIS", (GLvoid *) NotImplemented },
{ "glSamplePatternSGIS", (GLvoid *) NotImplemented },
#ifdef GL_SGIS_multisample
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) },
{ "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) },
#undef NAME
/* 30. GL_EXT_vertex_array */
{ "glArrayElementEXT", (GLvoid *) glArrayElementEXT },
{ "glColorPointerEXT", (GLvoid *) glColorPointerEXT },
{ "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT },
{ "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT },
{ "glGetPointervEXT", (GLvoid *) glGetPointervEXT },
{ "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT },
{ "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT },
{ "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT },
{ "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT },
#ifdef GL_EXT_vertex_array
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) },
{ "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) },
{ "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) },
{ "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) },
{ "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) },
{ "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) },
{ "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) },
{ "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) },
{ "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) },
#undef NAME
/* 37. GL_EXT_blend_minmax */
{ "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT },
#ifdef GL_EXT_blend_minmax
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) },
#undef NAME
/* 52. GL_SGIX_sprite */
{ "glSpriteParameterfSGIX", (GLvoid *) NotImplemented },
{ "glSpriteParameterfvSGIX", (GLvoid *) NotImplemented },
{ "glSpriteParameteriSGIX", (GLvoid *) NotImplemented },
{ "glSpriteParameterivSGIX", (GLvoid *) NotImplemented },
#ifdef GL_SGIX_sprite
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) },
{ "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) },
{ "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) },
{ "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) },
#undef NAME
/* 54. GL_EXT_point_parameters */
{ "glPointParameterfEXT", (GLvoid *) NotImplemented },
{ "glPointParameterfvEXT", (GLvoid *) NotImplemented },
#ifdef GL_EXT_point_parameters
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) },
{ "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) },
#undef NAME
/* 55. GL_SGIX_instruments */
{ "glInstrumentsBufferSGIX", (GLvoid *) NotImplemented },
{ "glStartInstrumentsSGIX", (GLvoid *) NotImplemented },
{ "glStopInstrumentsSGIX", (GLvoid *) NotImplemented },
{ "glReadInstrumentsSGIX", (GLvoid *) NotImplemented },
{ "glPollInstrumentsSGIX", (GLvoid *) NotImplemented },
{ "glGetInstrumentsSGIX", (GLvoid *) NotImplemented },
#ifdef GL_SGIX_instruments
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) },
{ "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) },
{ "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) },
{ "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) },
{ "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) },
{ "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) },
#undef NAME
/* 57. GL_SGIX_framezoom */
{ "glFrameZoomSGIX", (GLvoid *) NotImplemented },
#ifdef GL_SGIX_framezoom
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) },
#undef NAME
/* 60. GL_SGIX_reference_plane */
{ "glReferencePlaneSGIX", (GLvoid *) NotImplemented },
#ifdef GL_SGIX_reference_plane
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) },
#undef NAME
/* 61. GL_SGIX_flush_raster */
{ "glFlushRasterSGIX", (GLvoid *) NotImplemented },
#ifdef GL_SGIX_flush_raster
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) },
#undef NAME
/* 66. GL_HP_image_transform */
{ "glGetImageTransformParameterfvHP", (GLvoid *) NotImplemented },
{ "glGetImageTransformParameterivHP", (GLvoid *) NotImplemented },
{ "glImageTransformParameterfHP", (GLvoid *) NotImplemented },
{ "glImageTransformParameterfvHP", (GLvoid *) NotImplemented },
{ "glImageTransformParameteriHP", (GLvoid *) NotImplemented },
{ "glImageTransformParameterivHP", (GLvoid *) NotImplemented },
#ifdef GL_HP_image_transform
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) },
{ "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) },
{ "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) },
{ "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) },
{ "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) },
{ "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) },
#undef NAME
/* 74. GL_EXT_color_subtable */
{ "glColorSubTableEXT", (GLvoid *) NotImplemented },
{ "glCopyColorSubTableEXT", (GLvoid *) NotImplemented },
#ifdef GL_EXT_color_subtable
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) },
{ "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) },
#undef NAME
/* 77. GL_PGI_misc_hints */
{ "glHintPGI", (GLvoid *) NotImplemented },
#ifdef GL_PGI_misc_hints
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glHintPGI", (GLvoid *) NAME(glHintPGI) },
#undef NAME
/* 78. GL_EXT_paletted_texture */
{ "glColorTableEXT", (GLvoid *) glColorTableEXT },
{ "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT },
#ifdef GL_EXT_paletted_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) },
{ "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) },
{ "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) },
{ "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) },
#undef NAME
/* 80. GL_SGIX_list_priority */
{ "glGetListParameterfvSGIX", (GLvoid *) NotImplemented },
{ "glGetListParameterivSGIX", (GLvoid *) NotImplemented },
{ "glListParameterfSGIX", (GLvoid *) NotImplemented },
{ "glListParameterfvSGIX", (GLvoid *) NotImplemented },
{ "glListParameteriSGIX", (GLvoid *) NotImplemented },
{ "glListParameterivSGIX", (GLvoid *) NotImplemented },
#ifdef GL_SGIX_list_priority
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) },
{ "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) },
{ "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) },
{ "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) },
{ "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) },
{ "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) },
#undef NAME
/* 94. GL_EXT_index_material */
{ "glIndexMaterialEXT", (GLvoid *) NotImplemented },
#ifdef GL_EXT_index_material
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) },
#undef NAME
/* 95. GL_EXT_index_func */
{ "glIndexFuncEXT", (GLvoid *) NotImplemented },
#ifdef GL_EXT_index_func
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) },
#undef NAME
/* 97. GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", (GLvoid *) glLockArraysEXT },
{ "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT },
#ifdef GL_EXT_compiled_vertex_array
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) },
{ "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) },
#undef NAME
/* 98. GL_EXT_cull_vertex */
{ "glCullParameterfvEXT", (GLvoid *) NotImplemented },
{ "glCullParameterdvEXT", (GLvoid *) NotImplemented },
#ifdef GL_EXT_cull_vertex
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) },
{ "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) },
#undef NAME
/* 173. GL_EXT/INGR_blend_func_separate */
{ "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR },
#ifdef GL_INGR_blend_func_separate
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) },
#undef NAME
/* GL_MESA_window_pos */
{ "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA },
#ifdef MESA_window_pos
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) },
#undef NAME
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA },
#ifdef MESA_resize_buffers
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) },
#undef NAME
/* GL_ARB_transpose_matrix */
{ "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB },
{ "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB },
{ "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB },
{ "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB },
#ifdef GL_ARB_transpose_matrix
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) },
{ "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) },
{ "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) },
{ "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) },
#undef NAME
/*
* XXX many more extenstion functions to add.
*/
{ NULL, NULL } /* end of list marker */
};