nvc0: reduce likelihood of collision for real buffers on Kepler
Reduce likelihood of collision with real buffers by placing the hole at the top of the 4G area. This fixes some indirect draw+compute tests with large buffers. Suggested by Ilia Mirkin. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -96,9 +96,9 @@ nve4_screen_compute_setup(struct nvc0_screen *screen,
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* accessible. We cannot prevent that at the moment, so expect failure.
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*/
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BEGIN_NVC0(push, NVE4_CP(LOCAL_BASE), 1);
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PUSH_DATA (push, 1 << 24);
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PUSH_DATA (push, 0xff << 24);
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BEGIN_NVC0(push, NVE4_CP(SHARED_BASE), 1);
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PUSH_DATA (push, 2 << 24);
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PUSH_DATA (push, 0xfe << 24);
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BEGIN_NVC0(push, NVE4_CP(CODE_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, screen->text->offset);
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