mesa: Avoid revalidating shine tables in _tnl_RasterPos.

Now that _tnl_RasterPos no longer uses the shine tables, avoid
revalidating them.

Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2012-02-29 18:19:34 +01:00
parent a1b1f8ff86
commit 7793a63d3d
1 changed files with 0 additions and 2 deletions

View File

@ -123,8 +123,6 @@ shade_rastpos(struct gl_context *ctx,
const struct gl_light *light;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
_mesa_validate_all_lighting_tables( ctx );
COPY_3V(diffuseColor, base[0]);
diffuseColor[3] = CLAMP(
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );