i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
This commit is contained in:
parent
0ea95ae742
commit
773e9d4765
|
@ -139,7 +139,15 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
|
|||
return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
|
||||
|
||||
case MESA_FORMAT_S8_Z24:
|
||||
return BRW_SURFACEFORMAT_I24X8_UNORM;
|
||||
/* XXX: these different surface formats don't seem to
|
||||
* make any difference for shadow sampler/compares.
|
||||
*/
|
||||
if (depth_mode == GL_INTENSITY)
|
||||
return BRW_SURFACEFORMAT_I24X8_UNORM;
|
||||
else if (depth_mode == GL_ALPHA)
|
||||
return BRW_SURFACEFORMAT_A24X8_UNORM;
|
||||
else
|
||||
return BRW_SURFACEFORMAT_L24X8_UNORM;
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
|
|
Loading…
Reference in New Issue