panfrost: Make panfrost_scoreboard_initialize_tiler() return the job pointer
In the vulkan driver we need to patch job headers when re-submitting an already submitted batch. Change panfrost_scoreboard_initialize_tiler() prototype to allow that. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11139>
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@ -189,22 +189,23 @@ panfrost_add_job(
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/* Generates a write value job, used to initialize the tiler structures. Note
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* this is called right before frame submission. */
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void
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struct panfrost_ptr
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panfrost_scoreboard_initialize_tiler(struct pan_pool *pool,
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struct pan_scoreboard *scoreboard,
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mali_ptr polygon_list)
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struct pan_scoreboard *scoreboard,
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mali_ptr polygon_list)
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{
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struct panfrost_ptr transfer = { 0 };
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/* Check if we even need tiling */
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if (pan_is_bifrost(pool->dev) || !scoreboard->first_tiler)
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return;
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return transfer;
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/* Okay, we do. Let's generate it. We'll need the job's polygon list
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* regardless of size. */
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struct panfrost_ptr transfer =
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panfrost_pool_alloc_aligned(pool,
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MALI_WRITE_VALUE_JOB_LENGTH,
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64);
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transfer = panfrost_pool_alloc_aligned(pool,
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MALI_WRITE_VALUE_JOB_LENGTH,
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64);
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pan_section_pack(transfer.cpu, WRITE_VALUE_JOB, HEADER, header) {
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header.type = MALI_JOB_TYPE_WRITE_VALUE;
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@ -218,4 +219,5 @@ panfrost_scoreboard_initialize_tiler(struct pan_pool *pool,
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}
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scoreboard->first_job = transfer.gpu;
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return transfer;
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}
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@ -64,9 +64,9 @@ panfrost_add_job(
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const struct panfrost_ptr *job,
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bool inject);
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void panfrost_scoreboard_initialize_tiler(
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struct pan_pool *pool,
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struct pan_scoreboard *scoreboard,
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mali_ptr polygon_list);
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struct panfrost_ptr
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panfrost_scoreboard_initialize_tiler(struct pan_pool *pool,
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struct pan_scoreboard *scoreboard,
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mali_ptr polygon_list);
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#endif
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