gallium/util: Fix util_blitter_clear_depth_stencil() for num_layers>1

Previously util_blitter_clear_depth_stencil() could not clear more
than the first layer. We need to generalise this as we did for
util_blitter_clear_render_target().

Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Edward O'Callaghan 2015-11-26 16:55:01 +11:00 committed by Marek Olšák
parent 8f2c5e281d
commit 772f429f0a
1 changed files with 12 additions and 4 deletions

View File

@ -1929,11 +1929,19 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
(float) depth,
UTIL_BLITTER_ATTRIB_NONE, NULL);
unsigned num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
}
else {
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
(float) depth,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
blitter_restore_vertex_states(ctx);
blitter_restore_fragment_states(ctx);