mesa: fix per-level max texture size error checking

This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.

Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this problem.

Note: This is a candidate for the stable branches.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Brian Paul 2012-09-04 20:17:15 -06:00
parent 456c7355e0
commit 771e7b6d88
1 changed files with 21 additions and 15 deletions

View File

@ -1247,11 +1247,12 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
switch (target) {
case GL_PROXY_TEXTURE_1D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
maxSize >>= level; /* level size */
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
@ -1259,13 +1260,14 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
return GL_TRUE;
case GL_PROXY_TEXTURE_2D:
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
@ -1275,15 +1277,16 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
return GL_TRUE;
case GL_PROXY_TEXTURE_3D:
if (level >= ctx->Const.Max3DTextureLevels)
return GL_FALSE;
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (depth < 2 * border || depth > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.Max3DTextureLevels)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
@ -1295,23 +1298,24 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
return GL_TRUE;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
if (level != 0)
return GL_FALSE;
maxSize = ctx->Const.MaxTextureRectSize;
if (width < 0 || width > maxSize)
return GL_FALSE;
if (height < 0 || height > maxSize)
return GL_FALSE;
if (level != 0)
return GL_FALSE;
return GL_TRUE;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
@ -1321,13 +1325,14 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
return GL_TRUE;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
@ -1335,15 +1340,16 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
return GL_TRUE;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;