tgsi_to_nir: Improve interpolation modes.
This patch extracts the interpolation mode translation into a separate function called ttn_translate_interp_mode, adds support for TGSI_INTERPOLATE_COLOR which was missing, and also sets the proper interpolation mode to output variables, which were not set previously. Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com> Tested-by: Andre Heider <a.heider@gmail.com> Tested-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -180,6 +180,23 @@ ttn_src_for_dest(nir_builder *b, nir_alu_dest *dest)
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return nir_fmov_alu(b, src, 4);
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}
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static enum glsl_interp_mode
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ttn_translate_interp_mode(unsigned tgsi_interp)
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{
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switch (tgsi_interp) {
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case TGSI_INTERPOLATE_CONSTANT:
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return INTERP_MODE_FLAT;
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case TGSI_INTERPOLATE_LINEAR:
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return INTERP_MODE_NOPERSPECTIVE;
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case TGSI_INTERPOLATE_PERSPECTIVE:
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return INTERP_MODE_SMOOTH;
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case TGSI_INTERPOLATE_COLOR:
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return INTERP_MODE_SMOOTH;
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default:
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unreachable("bad TGSI interpolation mode");
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}
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}
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static void
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ttn_emit_declaration(struct ttn_compile *c)
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{
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@ -314,21 +331,8 @@ ttn_emit_declaration(struct ttn_compile *c)
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var->data.location = VERT_ATTRIB_GENERIC0 + idx;
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}
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var->data.index = 0;
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/* We definitely need to translate the interpolation field, because
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* nir_print will decode it.
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*/
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switch (decl->Interp.Interpolate) {
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case TGSI_INTERPOLATE_CONSTANT:
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var->data.interpolation = INTERP_MODE_FLAT;
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break;
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case TGSI_INTERPOLATE_LINEAR:
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var->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
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break;
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case TGSI_INTERPOLATE_PERSPECTIVE:
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var->data.interpolation = INTERP_MODE_SMOOTH;
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break;
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}
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var->data.interpolation =
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ttn_translate_interp_mode(decl->Interp.Interpolate);
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exec_list_push_tail(&b->shader->inputs, &var->node);
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c->inputs[idx] = var;
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@ -352,6 +356,8 @@ ttn_emit_declaration(struct ttn_compile *c)
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var->data.mode = nir_var_shader_out;
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var->name = ralloc_asprintf(var, "out_%d", idx);
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var->data.index = 0;
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var->data.interpolation =
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ttn_translate_interp_mode(decl->Interp.Interpolate);
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if (c->scan->processor == PIPE_SHADER_FRAGMENT) {
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switch (semantic_name) {
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