vc4: Drop the u_resource_vtbl no-op layer.

We only ever attached one vtbl, so it was a waste of space and
indirections.
This commit is contained in:
Eric Anholt 2017-05-08 16:43:06 -07:00
parent bd4b224fa6
commit 76e4ab5715
4 changed files with 27 additions and 33 deletions

View File

@ -39,7 +39,7 @@ static bool miptree_debug = false;
static bool
vc4_resource_bo_alloc(struct vc4_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_resource *prsc = &rsc->base;
struct pipe_screen *pscreen = prsc->screen;
struct vc4_bo *bo;
@ -378,8 +378,10 @@ vc4_resource_destroy(struct pipe_screen *pscreen,
static boolean
vc4_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
struct winsys_handle *handle)
struct winsys_handle *handle,
unsigned usage)
{
struct vc4_resource *rsc = vc4_resource(prsc);
@ -387,18 +389,10 @@ vc4_resource_get_handle(struct pipe_screen *pscreen,
handle);
}
static const struct u_resource_vtbl vc4_resource_vtbl = {
.resource_get_handle = vc4_resource_get_handle,
.resource_destroy = vc4_resource_destroy,
.transfer_map = vc4_resource_transfer_map,
.transfer_flush_region = u_default_transfer_flush_region,
.transfer_unmap = vc4_resource_transfer_unmap,
};
static void
vc4_setup_slices(struct vc4_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_resource *prsc = &rsc->base;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
@ -501,14 +495,13 @@ vc4_resource_setup(struct pipe_screen *pscreen,
struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
if (!rsc)
return NULL;
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_resource *prsc = &rsc->base;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
rsc->base.vtbl = &vc4_resource_vtbl;
if (prsc->nr_samples <= 1)
rsc->cpp = util_format_get_blocksize(tmpl->format);
else
@ -542,7 +535,7 @@ vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_resource *prsc = &rsc->base;
/* We have to make shared be untiled, since we don't have any way to
* communicate metadata about tiling currently.
@ -578,7 +571,7 @@ vc4_resource_from_handle(struct pipe_screen *pscreen,
unsigned usage)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_resource *prsc = &rsc->base;
struct vc4_resource_slice *slice = &rsc->slices[0];
uint32_t expected_stride =
align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp;
@ -924,16 +917,16 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
return;
perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
orig->base.b.width0, orig->base.b.height0,
orig->base.width0, orig->base.height0,
view->u.tex.first_level,
view->u.tex.first_level ? "base level" : "raster layout");
for (int i = 0; i <= shadow->base.b.last_level; i++) {
unsigned width = u_minify(shadow->base.b.width0, i);
unsigned height = u_minify(shadow->base.b.height0, i);
for (int i = 0; i <= shadow->base.last_level; i++) {
unsigned width = u_minify(shadow->base.width0, i);
unsigned height = u_minify(shadow->base.height0, i);
struct pipe_blit_info info = {
.dst = {
.resource = &shadow->base.b,
.resource = &shadow->base,
.level = i,
.box = {
.x = 0,
@ -943,10 +936,10 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
.height = height,
.depth = 1,
},
.format = shadow->base.b.format,
.format = shadow->base.format,
},
.src = {
.resource = &orig->base.b,
.resource = &orig->base,
.level = view->u.tex.first_level + i,
.box = {
.x = 0,
@ -956,7 +949,7 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
.height = height,
.depth = 1,
},
.format = orig->base.b.format,
.format = orig->base.format,
},
.mask = ~0,
};
@ -999,7 +992,7 @@ vc4_get_shadow_index_buffer(struct pipe_context *pctx,
if (info->has_user_indices) {
src = info->index.user;
} else {
src = pipe_buffer_map_range(pctx, &orig->base.b,
src = pipe_buffer_map_range(pctx, &orig->base,
offset,
count * 4,
PIPE_TRANSFER_READ, &src_transfer);
@ -1022,16 +1015,17 @@ vc4_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = vc4_resource_create;
pscreen->resource_from_handle = vc4_resource_from_handle;
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
pscreen->resource_get_handle = vc4_resource_get_handle;
pscreen->resource_destroy = vc4_resource_destroy;
}
void
vc4_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_map_vtbl;
pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
pctx->transfer_unmap = u_transfer_unmap_vtbl;
pctx->transfer_map = vc4_resource_transfer_map;
pctx->transfer_flush_region = u_default_transfer_flush_region;
pctx->transfer_unmap = vc4_resource_transfer_unmap;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
pctx->create_surface = vc4_create_surface;

View File

@ -52,7 +52,7 @@ struct vc4_surface {
};
struct vc4_resource {
struct u_resource base;
struct pipe_resource base;
struct vc4_bo *bo;
struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
uint32_t cube_map_stride;

View File

@ -387,7 +387,7 @@ vc4_simulator_flush(struct vc4_context *vc4,
ctex->bo->size);
#endif
for (int y = 0; y < ctex->base.b.height0; y++) {
for (int y = 0; y < ctex->base.height0; y++) {
memcpy(ctex->bo->map + y * sim_stride,
csim_bo->winsys_map + y * winsys_stride,
row_len);
@ -448,7 +448,7 @@ vc4_simulator_flush(struct vc4_context *vc4,
}
if (ctex && csim_bo->winsys_map) {
for (int y = 0; y < ctex->base.b.height0; y++) {
for (int y = 0; y < ctex->base.height0; y++) {
memcpy(csim_bo->winsys_map + y * winsys_stride,
ctex->bo->map + y * sim_stride,
row_len);

View File

@ -557,7 +557,7 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
(cso->u.tex.first_level != cso->u.tex.last_level)) ||
rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
struct vc4_resource *shadow_parent = vc4_resource(prsc);
struct pipe_resource tmpl = shadow_parent->base.b;
struct pipe_resource tmpl = shadow_parent->base;
struct vc4_resource *clone;
tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
@ -572,7 +572,7 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
}
rsc = vc4_resource(prsc);
clone = vc4_resource(prsc);
clone->shadow_parent = &shadow_parent->base.b;
clone->shadow_parent = &shadow_parent->base;
/* Flag it as needing update of the contents from the parent. */
clone->writes = shadow_parent->writes - 1;