meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex

tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick 2015-11-05 14:44:26 -08:00
parent a222d4cbc3
commit 76cfe2bc44
4 changed files with 29 additions and 38 deletions

View File

@ -95,9 +95,12 @@ static struct blit_shader *
choose_blit_shader(GLenum target, struct blit_shader_table *table);
static void cleanup_temp_texture(struct temp_texture *tex);
static void meta_glsl_clear_cleanup(struct clear_state *clear);
static void meta_decompress_cleanup(struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct drawpix_state *drawpix);
static void meta_glsl_clear_cleanup(struct gl_context *ctx,
struct clear_state *clear);
static void meta_decompress_cleanup(struct gl_context *ctx,
struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct gl_context *ctx,
struct drawpix_state *drawpix);
void
_mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
@ -435,12 +438,12 @@ _mesa_meta_free(struct gl_context *ctx)
{
GET_CURRENT_CONTEXT(old_context);
_mesa_make_current(ctx, NULL, NULL);
_mesa_meta_glsl_blit_cleanup(&ctx->Meta->Blit);
meta_glsl_clear_cleanup(&ctx->Meta->Clear);
_mesa_meta_glsl_generate_mipmap_cleanup(&ctx->Meta->Mipmap);
_mesa_meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit);
meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear);
_mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap);
cleanup_temp_texture(&ctx->Meta->TempTex);
meta_decompress_cleanup(&ctx->Meta->Decompress);
meta_drawpix_cleanup(&ctx->Meta->DrawPix);
meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix);
if (old_context)
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
else
@ -1649,14 +1652,13 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
}
static void
meta_glsl_clear_cleanup(struct clear_state *clear)
meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
{
if (clear->VAO == 0)
return;
_mesa_DeleteVertexArrays(1, &clear->VAO);
clear->VAO = 0;
_mesa_DeleteBuffers(1, &clear->buf_obj->Name);
clear->buf_obj = NULL;
_mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL);
_mesa_DeleteProgram(clear->ShaderProg);
clear->ShaderProg = 0;
@ -1950,14 +1952,13 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
}
static void
meta_drawpix_cleanup(struct drawpix_state *drawpix)
meta_drawpix_cleanup(struct gl_context *ctx, struct drawpix_state *drawpix)
{
if (drawpix->VAO != 0) {
_mesa_DeleteVertexArrays(1, &drawpix->VAO);
drawpix->VAO = 0;
_mesa_DeleteBuffers(1, &drawpix->buf_obj->Name);
drawpix->buf_obj = NULL;
_mesa_reference_buffer_object(ctx, &drawpix->buf_obj, NULL);
}
if (drawpix->StencilFP != 0) {
@ -2986,14 +2987,15 @@ meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
}
static void
meta_decompress_cleanup(struct decompress_state *decompress)
meta_decompress_cleanup(struct gl_context *ctx,
struct decompress_state *decompress)
{
meta_decompress_fbo_cleanup(&decompress->byteFBO);
meta_decompress_fbo_cleanup(&decompress->floatFBO);
if (decompress->VAO != 0) {
_mesa_DeleteVertexArrays(1, &decompress->VAO);
_mesa_DeleteBuffers(1, &decompress->buf_obj->Name);
_mesa_reference_buffer_object(ctx, &decompress->buf_obj, NULL);
}
if (decompress->Sampler != 0)
@ -3310,7 +3312,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
if (drawtex->VAO == 0) {
/* one-time setup */
struct gl_vertex_array_object *array_obj;
GLuint VBO;
/* create vertex array object */
_mesa_GenVertexArrays(1, &drawtex->VAO);
@ -3320,23 +3321,13 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
assert(array_obj != NULL);
/* create vertex array buffer */
_mesa_CreateBuffers(1, &VBO);
drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
/* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object
* does not yet exist (i.e., hasn't been bound) it will return a dummy
* object that you can't do anything with.
*/
assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
drawtex->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
if (drawtex->buf_obj == NULL)
return;
_mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
GL_DYNAMIC_DRAW, __func__);
assert(drawtex->buf_obj->Size == sizeof(verts));
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
/* setup vertex arrays */
_mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
3, GL_FLOAT, GL_RGBA, GL_FALSE,

View File

@ -655,13 +655,14 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
struct blit_shader_table *table);
void
_mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
void
_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
void
_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
struct gen_mipmap_state *mipmap);
void
_mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,

View File

@ -1006,13 +1006,12 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
void
_mesa_meta_glsl_blit_cleanup(struct blit_state *blit)
_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
{
if (blit->VAO) {
_mesa_DeleteVertexArrays(1, &blit->VAO);
blit->VAO = 0;
_mesa_DeleteBuffers(1, &blit->buf_obj->Name);
blit->buf_obj = NULL;
_mesa_reference_buffer_object(ctx, &blit->buf_obj, NULL);
}
_mesa_meta_blit_shader_table_cleanup(&blit->shaders_with_depth);

View File

@ -120,14 +120,14 @@ fallback_required(struct gl_context *ctx, GLenum target,
}
void
_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap)
_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
struct gen_mipmap_state *mipmap)
{
if (mipmap->VAO == 0)
return;
_mesa_DeleteVertexArrays(1, &mipmap->VAO);
mipmap->VAO = 0;
_mesa_DeleteBuffers(1, &mipmap->buf_obj->Name);
mipmap->buf_obj->Name = NULL;
_mesa_reference_buffer_object(ctx, &mipmap->buf_obj, NULL);
_mesa_DeleteSamplers(1, &mipmap->Sampler);
mipmap->Sampler = 0;