glsl: correctly set explicit offsets for struct members

This correctly sets offsets set in glsl when using the nir linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4050>
This commit is contained in:
Timothy Arceri 2020-01-21 14:57:37 +11:00 committed by Marge Bot
parent 590a59437f
commit 76ce775240
1 changed files with 11 additions and 3 deletions

View File

@ -181,6 +181,7 @@ struct nir_link_uniforms_state {
/* per-variable */
nir_variable *current_var;
const struct glsl_type *current_ifc_type;
int offset;
bool var_is_in_block;
int top_level_array_size;
@ -637,9 +638,14 @@ nir_link_uniform(struct gl_context *ctx,
* a buffer object. For variables not backed by a buffer object,
* offset is -1.
*/
if (state->var_is_in_block && prog->data->spirv) {
state->offset =
struct_base_offset + glsl_get_struct_field_offset(type, i);
if (state->var_is_in_block) {
if (prog->data->spirv) {
state->offset =
struct_base_offset + glsl_get_struct_field_offset(type, i);
} else if (glsl_get_struct_field_offset(type, i) != -1 &&
type == state->current_ifc_type) {
state->offset = glsl_get_struct_field_offset(type, i);
}
}
/* Append '.field' to the current variable name. */
@ -968,6 +974,7 @@ gl_nir_link_uniforms(struct gl_context *ctx,
nir_foreach_variable(var, &nir->uniforms) {
state.current_var = var;
state.current_ifc_type = NULL;
state.offset = 0;
state.var_is_in_block = nir_variable_is_in_block(var);
state.top_level_array_size = 0;
@ -1013,6 +1020,7 @@ gl_nir_link_uniforms(struct gl_context *ctx,
((!prog->data->spirv && glsl_without_array(type) == var->interface_type) ||
(prog->data->spirv && type == var->interface_type))) {
type = glsl_without_array(var->type);
state.current_ifc_type = type;
name = ralloc_strdup(NULL, glsl_get_type_name(type));
} else {
name = ralloc_strdup(NULL, var->name);