svga: simplify array test in svga_init_shader_key_common()
And squash commit a patch to silence a compiler warning (add default case to the switch statement). Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@ -209,18 +209,17 @@ svga_init_shader_key_common(const struct svga_context *svga,
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assert(view->texture->target < (1 << 4)); /* texture_target:4 */
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/* 1D/2D array textures with one slice are treated as non-arrays
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* by the SVGA3D device. Convert the texture type here so that
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* we emit the right TEX/SAMPLE instruction in the shader.
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* by the SVGA3D device. Set the is_array flag only if we know that
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* we have more than 1 element. This will be used to select shader
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* instruction/resource types during shader translation.
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*/
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if (view->texture->target == PIPE_TEXTURE_1D_ARRAY ||
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view->texture->target == PIPE_TEXTURE_2D_ARRAY) {
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if (view->texture->array_size == 1) {
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key->tex[i].is_array = 0;
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}
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else {
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assert(view->texture->array_size > 1);
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key->tex[i].is_array = 1;
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}
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switch (view->texture->target) {
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case PIPE_TEXTURE_1D_ARRAY:
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case PIPE_TEXTURE_2D_ARRAY:
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key->tex[i].is_array = view->texture->array_size > 1;
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break;
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default:
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; /* nothing / silence compiler warning */
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}
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assert(view->texture->nr_samples < (1 << 5)); /* 5-bit field */
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