ac: rename ac_eliminate_const_vs_outputs -> ac_optimize_vs_outputs

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-04-29 23:53:08 +02:00
parent faa37475e9
commit 7647e90b15
4 changed files with 20 additions and 20 deletions

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@ -1320,11 +1320,11 @@ static bool ac_eliminate_const_output(uint8_t *vs_output_param_offset,
return true;
}
void ac_eliminate_const_vs_outputs(struct ac_llvm_context *ctx,
LLVMValueRef main_fn,
uint8_t *vs_output_param_offset,
uint32_t num_outputs,
uint8_t *num_param_exports)
void ac_optimize_vs_outputs(struct ac_llvm_context *ctx,
LLVMValueRef main_fn,
uint8_t *vs_output_param_offset,
uint32_t num_outputs,
uint8_t *num_param_exports)
{
LLVMBasicBlockRef bb;
bool removed_any = false;

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@ -240,11 +240,11 @@ void ac_get_image_intr_name(const char *base_name,
LLVMTypeRef rsrc_type,
char *out_name, unsigned out_len);
void ac_eliminate_const_vs_outputs(struct ac_llvm_context *ac,
LLVMValueRef main_fn,
uint8_t *vs_output_param_offset,
uint32_t num_outputs,
uint8_t *num_param_exports);
void ac_optimize_vs_outputs(struct ac_llvm_context *ac,
LLVMValueRef main_fn,
uint8_t *vs_output_param_offset,
uint32_t num_outputs,
uint8_t *num_param_exports);
#ifdef __cplusplus
}
#endif

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@ -5815,11 +5815,11 @@ ac_nir_eliminate_const_vs_outputs(struct nir_to_llvm_context *ctx)
outinfo = &ctx->shader_info->tes.outinfo;
}
ac_eliminate_const_vs_outputs(&ctx->ac,
ctx->main_function,
outinfo->vs_output_param_offset,
VARYING_SLOT_MAX,
&outinfo->param_exports);
ac_optimize_vs_outputs(&ctx->ac,
ctx->main_function,
outinfo->vs_output_param_offset,
VARYING_SLOT_MAX,
&outinfo->param_exports);
}
static void

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@ -7244,11 +7244,11 @@ static void si_eliminate_const_vs_outputs(struct si_shader_context *ctx)
shader->key.as_ls)
return;
ac_eliminate_const_vs_outputs(&ctx->ac,
ctx->main_fn,
shader->info.vs_output_param_offset,
info->num_outputs,
&shader->info.nr_param_exports);
ac_optimize_vs_outputs(&ctx->ac,
ctx->main_fn,
shader->info.vs_output_param_offset,
info->num_outputs,
&shader->info.nr_param_exports);
}
static void si_count_scratch_private_memory(struct si_shader_context *ctx)