[intel] Use mesa texmemory functions to allocate teximage Data.
Failure to consistently do so resulted in mismatched aligned versus unaligned alloc/free.
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@ -1,5 +1,6 @@
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#include "swrast/swrast.h"
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#include "texobj.h"
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#include "teximage.h"
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#include "mipmap.h"
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#include "intel_context.h"
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#include "intel_mipmap_tree.h"
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@ -71,7 +72,7 @@ intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
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}
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if (texImage->Data) {
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free(texImage->Data);
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_mesa_free_texmemory(texImage->Data);
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texImage->Data = NULL;
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}
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}
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@ -360,7 +360,8 @@ intelTexImage(GLcontext * ctx,
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assert(!texImage->Data);
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}
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else if (texImage->Data) {
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_mesa_align_free(texImage->Data);
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_mesa_free_texmemory(texImage->Data);
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texImage->Data = NULL;
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}
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/* If this is the only texture image in the tree, could call
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@ -481,7 +482,7 @@ intelTexImage(GLcontext * ctx,
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sizeInBytes = depth * dstRowStride * postConvHeight;
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}
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texImage->Data = malloc(sizeInBytes);
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texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
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}
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DBG("Upload image %dx%dx%d row_len %d "
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