glsl_compiler: Re-enable building glsl_compiler

This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.

This is mostly a revert of commit 569f0e4.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2013-09-09 09:58:08 -05:00
parent 5d6b0e7f1b
commit 75e9bd13c4
2 changed files with 14 additions and 3 deletions

View File

@ -49,6 +49,8 @@ check_PROGRAMS = \
tests/sampler-types-test \
tests/uniform-initializer-test
noinst_PROGRAMS = glsl_compiler
tests_uniform_initializer_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
$(top_srcdir)/src/mesa/main/imports.c \
@ -99,6 +101,15 @@ libglsl_la_SOURCES = \
glsl_parser.cpp \
$(LIBGLSL_FILES)
glsl_compiler_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
$(top_srcdir)/src/mesa/main/imports.c \
$(top_srcdir)/src/mesa/program/prog_hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_COMPILER_CXX_FILES)
glsl_compiler_LDADD = libglsl.la
glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
$(top_srcdir)/src/mesa/main/imports.c \

View File

@ -98,11 +98,11 @@ if env['platform'] == 'windows':
env.Prepend(LIBS = [glsl])
glsl2 = env.Program(
target = 'glsl2',
glsl_compiler = env.Program(
target = 'glsl_compiler',
source = compiler_objs,
)
env.Alias('glsl2', glsl2)
env.Alias('glsl_compiler', glsl_compiler)
glcpp = env.Program(
target = 'glcpp/glcpp',