radeonsi: set current_rast_prim at bind time for tess and GS

It doesn't have to be done in draw_vbo.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8434>
This commit is contained in:
Marek Olšák 2021-01-14 07:22:20 -05:00 committed by Marge Bot
parent 2edfb27913
commit 7581743510
2 changed files with 45 additions and 21 deletions

View File

@ -1949,36 +1949,33 @@ static void si_draw_vbo(struct pipe_context *ctx,
*
* This must be done after si_decompress_textures, which can call
* draw_vbo recursively, and before si_update_shaders, which uses
* current_rast_prim for this draw_vbo call. */
enum pipe_prim_type rast_prim;
* current_rast_prim for this draw_vbo call.
*/
if (!HAS_GS && !HAS_TESS) {
enum pipe_prim_type rast_prim;
if (HAS_GS) {
/* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
rast_prim = sctx->gs_shader.cso->rast_prim;
} else if (HAS_TESS) {
/* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
rast_prim = sctx->tes_shader.cso->rast_prim;
} else if (util_rast_prim_is_triangles(prim)) {
rast_prim = PIPE_PRIM_TRIANGLES;
} else {
/* Only possibilities, POINTS, LINE*, RECTANGLES */
rast_prim = prim;
}
if (util_rast_prim_is_triangles(prim)) {
rast_prim = PIPE_PRIM_TRIANGLES;
} else {
/* Only possibilities, POINTS, LINE*, RECTANGLES */
rast_prim = prim;
}
if (rast_prim != sctx->current_rast_prim) {
if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
util_prim_is_points_or_lines(rast_prim))
si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
if (rast_prim != sctx->current_rast_prim) {
if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
util_prim_is_points_or_lines(rast_prim))
si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
sctx->current_rast_prim = rast_prim;
sctx->do_update_shaders = true;
sctx->current_rast_prim = rast_prim;
sctx->do_update_shaders = true;
}
}
/* Update NGG culling settings. */
uint8_t old_ngg_culling = sctx->ngg_culling;
if (GFX_VERSION >= GFX10) {
struct si_shader_selector *hw_vs;
if (NGG && !dispatch_prim_discard_cs && rast_prim == PIPE_PRIM_TRIANGLES &&
if (NGG && !dispatch_prim_discard_cs && sctx->current_rast_prim == PIPE_PRIM_TRIANGLES &&
(hw_vs = si_get_vs_inline(sctx, HAS_TESS, HAS_GS)->cso) &&
(total_direct_count > hw_vs->ngg_cull_vert_threshold ||
(!index_size &&

View File

@ -2942,6 +2942,30 @@ static void si_update_clip_regs(struct si_context *sctx, struct si_shader_select
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
}
static void si_update_rasterized_prim(struct si_context *sctx)
{
enum pipe_prim_type rast_prim;
if (sctx->gs_shader.cso) {
/* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
rast_prim = sctx->gs_shader.cso->rast_prim;
} else if (sctx->tes_shader.cso) {
/* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
rast_prim = sctx->tes_shader.cso->rast_prim;
} else {
/* Determined by draw calls. */
return;
}
if (rast_prim != sctx->current_rast_prim) {
if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
util_prim_is_points_or_lines(rast_prim))
si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
sctx->current_rast_prim = rast_prim;
}
}
static void si_update_common_shader_state(struct si_context *sctx, struct si_shader_selector *sel,
enum pipe_shader_type type)
{
@ -2988,6 +3012,7 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
si_update_streamout_state(sctx);
si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, si_get_vs(sctx)->cso,
si_get_vs(sctx)->current);
si_update_rasterized_prim(sctx);
}
static void si_update_tess_uses_prim_id(struct si_context *sctx)
@ -3069,6 +3094,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
si_update_streamout_state(sctx);
si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, si_get_vs(sctx)->cso,
si_get_vs(sctx)->current);
si_update_rasterized_prim(sctx);
}
static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
@ -3119,6 +3145,7 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
si_update_streamout_state(sctx);
si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, si_get_vs(sctx)->cso,
si_get_vs(sctx)->current);
si_update_rasterized_prim(sctx);
}
static void si_bind_ps_shader(struct pipe_context *ctx, void *state)