vk/0.132: Do type-safety

This commit is contained in:
Chad Versace 2015-07-15 15:48:41 -07:00
parent 927f54de68
commit 756d8064c1
6 changed files with 120 additions and 250 deletions

View File

@ -59,8 +59,8 @@ extern "C"
// ------------------------------------------------------------------------------------------------
// Objects
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkDisplayWSI, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkSwapChainWSI, VkObject)
VK_DEFINE_HANDLE(VkDisplayWSI)
VK_DEFINE_HANDLE(VkSwapChainWSI)
// ------------------------------------------------------------------------------------------------
// Enumeration constants
@ -78,10 +78,6 @@ VK_DEFINE_DISP_SUBCLASS_HANDLE(VkSwapChainWSI, VkObject)
// Extend VkImageLayout enum with extension specific constants
#define VK_IMAGE_LAYOUT_PRESENT_SOURCE_WSI VK_WSI_LUNARG_ENUM(VkImageLayout, 0)
// Extend VkObjectType enum for new objects
#define VK_OBJECT_TYPE_DISPLAY_WSI VK_WSI_LUNARG_ENUM(VkObjectType, 0)
#define VK_OBJECT_TYPE_SWAP_CHAIN_WSI VK_WSI_LUNARG_ENUM(VkObjectType, 1)
// ------------------------------------------------------------------------------------------------
// Enumerations

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@ -43,22 +43,37 @@ extern "C" {
// Vulkan API version supported by this file
#define VK_API_VERSION VK_MAKE_VERSION(0, 131, 0)
#if defined (__cplusplus) && (VK_UINTPTRLEAST64_MAX == UINTPTR_MAX)
#define VK_TYPE_SAFE_COMPATIBLE_HANDLES 1
#endif
#if defined(VK_TYPE_SAFE_COMPATIBLE_HANDLES) && !defined(VK_DISABLE_TYPE_SAFE_HANDLES)
#define VK_DEFINE_PTR_HANDLE(_obj) struct _obj##_T { char _dummy; }; typedef _obj##_T* _obj;
#define VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
#define VK_DEFINE_HANDLE(obj) typedef struct obj##_T* obj;
#define VK_DEFINE_BASE_HANDLE(_obj) VK_DEFINE_PTR_HANDLE(_obj)
#define VK_DEFINE_DISP_SUBCLASS_HANDLE(_obj, _base) VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base)
#define VK_DEFINE_NONDISP_SUBCLASS_HANDLE(_obj, _base) VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base)
#if defined(__cplusplus)
#if (_MSC_VER >= 1800 || __cplusplus >= 201103L)
// The bool operator only works if there are no implicit conversions from an obj to
// a bool-compatible type, which can then be used to unintentionally violate type safety.
// C++11 and above supports the "explicit" keyword on conversion operators to stop this
// from happening. Otherwise users of C++ below C++11 won't get direct access to evaluating
// the object handle as a bool in expressions like:
// if (obj) vkDestroy(obj);
#define VK_NONDISP_HANDLE_OPERATOR_BOOL() explicit operator bool() const { return handle != 0; }
#else
#define VK_NONDISP_HANDLE_OPERATOR_BOOL()
#endif
#define VK_DEFINE_NONDISP_HANDLE(obj) \
struct obj { \
obj() { } \
obj(uint64_t x) { handle = x; } \
obj& operator =(uint64_t x) { handle = x; return *this; } \
bool operator==(const obj& other) const { return handle == other.handle; } \
bool operator!=(const obj& other) const { return handle != other.handle; } \
bool operator!() const { return !handle; } \
VK_NONDISP_HANDLE_OPERATOR_BOOL() \
uint64_t handle; \
};
#else
#define VK_DEFINE_BASE_HANDLE(_obj) typedef VkUintPtrLeast64 _obj;
#define VK_DEFINE_DISP_SUBCLASS_HANDLE(_obj, _base) typedef uintptr_t _obj;
#define VK_DEFINE_NONDISP_SUBCLASS_HANDLE(_obj, _base) typedef VkUintPtrLeast64 _obj;
#define VK_DEFINE_NONDISP_HANDLE(obj) typedef struct obj##_T { uint64_t handle; } obj;
#endif
#define VK_LOD_CLAMP_NONE MAX_FLOAT
@ -76,40 +91,37 @@ extern "C" {
#define VK_MAX_EXTENSION_NAME 256
#define VK_MAX_DESCRIPTION 256
VK_DEFINE_BASE_HANDLE(VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkInstance, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkPhysicalDevice, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkDevice, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkQueue, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkCmdBuffer, VkObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkNonDispatchable, VkObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkFence, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDeviceMemory, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkBuffer, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkImage, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkSemaphore, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkEvent, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkQueryPool, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkBufferView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkImageView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkAttachmentView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkShaderModule, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkShader, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipelineCache, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipelineLayout, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkRenderPass, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipeline, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorSetLayout, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkSampler, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorPool, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorSet, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicStateObject, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicViewportState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicRasterState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicColorBlendState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicDepthStencilState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkFramebuffer, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkCmdPool, VkNonDispatchable)
VK_DEFINE_HANDLE(VkInstance)
VK_DEFINE_HANDLE(VkPhysicalDevice)
VK_DEFINE_HANDLE(VkDevice)
VK_DEFINE_HANDLE(VkQueue)
VK_DEFINE_HANDLE(VkCmdBuffer)
VK_DEFINE_NONDISP_HANDLE(VkFence)
VK_DEFINE_NONDISP_HANDLE(VkDeviceMemory)
VK_DEFINE_NONDISP_HANDLE(VkBuffer)
VK_DEFINE_NONDISP_HANDLE(VkImage)
VK_DEFINE_NONDISP_HANDLE(VkSemaphore)
VK_DEFINE_NONDISP_HANDLE(VkEvent)
VK_DEFINE_NONDISP_HANDLE(VkQueryPool)
VK_DEFINE_NONDISP_HANDLE(VkBufferView)
VK_DEFINE_NONDISP_HANDLE(VkImageView)
VK_DEFINE_NONDISP_HANDLE(VkAttachmentView)
VK_DEFINE_NONDISP_HANDLE(VkShaderModule)
VK_DEFINE_NONDISP_HANDLE(VkShader)
VK_DEFINE_NONDISP_HANDLE(VkPipelineCache)
VK_DEFINE_NONDISP_HANDLE(VkPipelineLayout)
VK_DEFINE_NONDISP_HANDLE(VkRenderPass)
VK_DEFINE_NONDISP_HANDLE(VkPipeline)
VK_DEFINE_NONDISP_HANDLE(VkDescriptorSetLayout)
VK_DEFINE_NONDISP_HANDLE(VkSampler)
VK_DEFINE_NONDISP_HANDLE(VkDescriptorPool)
VK_DEFINE_NONDISP_HANDLE(VkDescriptorSet)
VK_DEFINE_NONDISP_HANDLE(VkDynamicViewportState)
VK_DEFINE_NONDISP_HANDLE(VkDynamicRasterState)
VK_DEFINE_NONDISP_HANDLE(VkDynamicColorBlendState)
VK_DEFINE_NONDISP_HANDLE(VkDynamicDepthStencilState)
VK_DEFINE_NONDISP_HANDLE(VkFramebuffer)
VK_DEFINE_NONDISP_HANDLE(VkCmdPool)
typedef enum {
@ -139,7 +151,7 @@ typedef enum {
VK_ERROR_INVALID_IMAGE = -17,
VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -18,
VK_ERROR_INVALID_QUEUE_TYPE = -19,
VK_ERROR_INVALID_OBJECT_TYPE = -20,
VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -21,
VK_ERROR_BAD_SHADER_CODE = -22,
VK_ERROR_BAD_PIPELINE_DATA = -23,
@ -441,44 +453,6 @@ typedef enum {
VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkPhysicalDeviceType;
typedef enum {
VK_OBJECT_TYPE_INSTANCE = 0,
VK_OBJECT_TYPE_PHYSICAL_DEVICE = 1,
VK_OBJECT_TYPE_DEVICE = 2,
VK_OBJECT_TYPE_QUEUE = 3,
VK_OBJECT_TYPE_COMMAND_BUFFER = 4,
VK_OBJECT_TYPE_DEVICE_MEMORY = 5,
VK_OBJECT_TYPE_BUFFER = 6,
VK_OBJECT_TYPE_BUFFER_VIEW = 7,
VK_OBJECT_TYPE_IMAGE = 8,
VK_OBJECT_TYPE_IMAGE_VIEW = 9,
VK_OBJECT_TYPE_ATTACHMENT_VIEW = 10,
VK_OBJECT_TYPE_SHADER_MODULE = 11,
VK_OBJECT_TYPE_SHADER = 12,
VK_OBJECT_TYPE_PIPELINE = 13,
VK_OBJECT_TYPE_PIPELINE_LAYOUT = 14,
VK_OBJECT_TYPE_SAMPLER = 15,
VK_OBJECT_TYPE_DESCRIPTOR_SET = 16,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 17,
VK_OBJECT_TYPE_DESCRIPTOR_POOL = 18,
VK_OBJECT_TYPE_DYNAMIC_VP_STATE = 19,
VK_OBJECT_TYPE_DYNAMIC_RS_STATE = 20,
VK_OBJECT_TYPE_DYNAMIC_CB_STATE = 21,
VK_OBJECT_TYPE_DYNAMIC_DS_STATE = 22,
VK_OBJECT_TYPE_FENCE = 23,
VK_OBJECT_TYPE_SEMAPHORE = 24,
VK_OBJECT_TYPE_EVENT = 25,
VK_OBJECT_TYPE_QUERY_POOL = 26,
VK_OBJECT_TYPE_FRAMEBUFFER = 27,
VK_OBJECT_TYPE_RENDER_PASS = 28,
VK_OBJECT_TYPE_PIPELINE_CACHE = 29,
VK_OBJECT_TYPE_CMD_POOL = 30,
VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_INSTANCE,
VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_PIPELINE_CACHE,
VK_OBJECT_TYPE_NUM = (VK_OBJECT_TYPE_PIPELINE_CACHE - VK_OBJECT_TYPE_INSTANCE + 1),
VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkObjectType;
typedef enum {
VK_IMAGE_ASPECT_COLOR = 0,
VK_IMAGE_ASPECT_DEPTH = 1,
@ -2135,7 +2109,6 @@ typedef VkResult (VKAPI *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory mem, V
typedef VkResult (VKAPI *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory mem);
typedef VkResult (VKAPI *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges);
typedef VkResult (VKAPI *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges);
typedef VkResult (VKAPI *PFN_vkDestroyObject)(VkDevice device, VkObjectType objType, VkObject object);
typedef VkResult (VKAPI *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
typedef VkResult (VKAPI *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memOffset);
typedef VkResult (VKAPI *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory mem, VkDeviceSize memOffset);
@ -2395,11 +2368,6 @@ VkResult VKAPI vkInvalidateMappedMemoryRanges(
uint32_t memRangeCount,
const VkMappedMemoryRange* pMemRanges);
VkResult VKAPI vkDestroyObject(
VkDevice device,
VkObjectType objType,
VkObject object);
VkResult VKAPI vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,

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@ -984,117 +984,6 @@ VkResult anv_InvalidateMappedMemoryRanges(
return anv_FlushMappedMemoryRanges(device, memRangeCount, pMemRanges);
}
VkResult anv_DestroyObject(
VkDevice _device,
VkObjectType objType,
VkObject _object)
{
ANV_FROM_HANDLE(anv_device, device, _device);
switch (objType) {
case VK_OBJECT_TYPE_FENCE:
return anv_DestroyFence(_device, (VkFence) _object);
case VK_OBJECT_TYPE_INSTANCE:
return anv_DestroyInstance((VkInstance) _object);
case VK_OBJECT_TYPE_PHYSICAL_DEVICE:
/* We don't want to actually destroy physical devices */
return VK_SUCCESS;
case VK_OBJECT_TYPE_DEVICE:
assert(_device == (VkDevice) _object);
return anv_DestroyDevice((VkDevice) _object);
case VK_OBJECT_TYPE_QUEUE:
/* TODO */
return VK_SUCCESS;
case VK_OBJECT_TYPE_DEVICE_MEMORY:
return anv_FreeMemory(_device, (VkDeviceMemory) _object);
case VK_OBJECT_TYPE_DESCRIPTOR_POOL:
return anv_DestroyDescriptorPool(_device, (VkDescriptorPool) _object);
case VK_OBJECT_TYPE_PIPELINE_CACHE:
return anv_DestroyPipelineCache(_device, (VkPipelineCache) _object);
case VK_OBJECT_TYPE_BUFFER_VIEW:
return anv_DestroyBufferView(_device, _object);
case VK_OBJECT_TYPE_IMAGE_VIEW:
return anv_DestroyImageView(_device, _object);
case VK_OBJECT_TYPE_ATTACHMENT_VIEW:
return anv_DestroyAttachmentView(_device, _object);
case VK_OBJECT_TYPE_IMAGE:
return anv_DestroyImage(_device, _object);
case VK_OBJECT_TYPE_BUFFER:
return anv_DestroyBuffer(_device, (VkBuffer) _object);
case VK_OBJECT_TYPE_SHADER_MODULE:
return anv_DestroyShaderModule(_device, (VkShaderModule) _object);
case VK_OBJECT_TYPE_SHADER:
return anv_DestroyShader(_device, (VkShader) _object);
case VK_OBJECT_TYPE_PIPELINE_LAYOUT:
return anv_DestroyPipelineLayout(_device, (VkPipelineLayout) _object);
case VK_OBJECT_TYPE_SAMPLER:
return anv_DestroySampler(_device, (VkSampler) _object);
case VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT:
return anv_DestroyDescriptorSetLayout(_device, (VkDescriptorSetLayout) _object);
case VK_OBJECT_TYPE_DESCRIPTOR_SET:
anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(_object));
return VK_SUCCESS;
case VK_OBJECT_TYPE_RENDER_PASS:
return anv_DestroyRenderPass(_device, (VkRenderPass) _object);
case VK_OBJECT_TYPE_DYNAMIC_VP_STATE:
return anv_DestroyDynamicViewportState(_device, (VkDynamicViewportState) _object);
case VK_OBJECT_TYPE_DYNAMIC_RS_STATE:
return anv_DestroyDynamicRasterState(_device, (VkDynamicRasterState) _object);
case VK_OBJECT_TYPE_DYNAMIC_CB_STATE:
return anv_DestroyDynamicColorBlendState(_device, (VkDynamicColorBlendState) _object);
case VK_OBJECT_TYPE_DYNAMIC_DS_STATE:
return anv_DestroyDynamicDepthStencilState(_device, (VkDynamicDepthStencilState) _object);
case VK_OBJECT_TYPE_FRAMEBUFFER:
return anv_DestroyFramebuffer(_device, (VkFramebuffer) _object);
case VK_OBJECT_TYPE_COMMAND_BUFFER:
return anv_DestroyCommandBuffer(_device, (VkCmdBuffer) _object);
return VK_SUCCESS;
case VK_OBJECT_TYPE_PIPELINE:
return anv_DestroyPipeline(_device, (VkPipeline) _object);
case VK_OBJECT_TYPE_QUERY_POOL:
return anv_DestroyQueryPool(_device, (VkQueryPool) _object);
case VK_OBJECT_TYPE_SEMAPHORE:
return anv_DestroySemaphore(_device, (VkSemaphore) _object);
case VK_OBJECT_TYPE_EVENT:
return anv_DestroyEvent(_device, (VkEvent) _object);
case VK_OBJECT_TYPE_CMD_POOL:
return anv_DestroyCommandPool(_device, (VkCmdPool) _object);
default:
unreachable("Invalid object type");
}
}
VkResult anv_GetBufferMemoryRequirements(
VkDevice device,
VkBuffer _buffer,
@ -1851,7 +1740,7 @@ VkResult anv_CreateDescriptorPool(
VkDescriptorPool* pDescriptorPool)
{
anv_finishme("VkDescriptorPool is a stub");
*pDescriptorPool = 1;
pDescriptorPool->handle = 1;
return VK_SUCCESS;
}
@ -2270,7 +2159,7 @@ VkResult anv_CreateCommandPool(
const VkCmdPoolCreateInfo* pCreateInfo,
VkCmdPool* pCmdPool)
{
*pCmdPool = 7;
pCmdPool->handle = 7;
stub_return(VK_SUCCESS);
}

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@ -523,6 +523,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
VkExtent3D dest_extent)
{
struct anv_device *device = cmd_buffer->device;
VkDescriptorPool dummy_desc_pool = { .handle = 1 };
struct blit_vb_data {
float pos[2];
@ -588,7 +589,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
uint32_t count;
VkDescriptorSet set;
anv_AllocDescriptorSets(anv_device_to_handle(device), 0 /* pool */,
anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
1, &device->meta_state.blit.ds_layout, &set, &count);
anv_UpdateDescriptorSets(anv_device_to_handle(device),

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@ -116,7 +116,7 @@ VkResult anv_CreatePipelineCache(
const VkPipelineCacheCreateInfo* pCreateInfo,
VkPipelineCache* pPipelineCache)
{
*pPipelineCache = 1;
pPipelineCache->handle = 1;
stub_return(VK_SUCCESS);
}

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@ -1002,49 +1002,65 @@ void anv_device_finish_meta(struct anv_device *device);
void *anv_lookup_entrypoint(const char *name);
#define ANV_DEFINE_CASTS(__anv_type, __VkType) \
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) _obj; \
}
#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
\
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) _obj; \
}
ANV_DEFINE_CASTS(anv_physical_device, VkPhysicalDevice)
ANV_DEFINE_CASTS(anv_instance, VkInstance)
ANV_DEFINE_CASTS(anv_queue, VkQueue)
ANV_DEFINE_CASTS(anv_device, VkDevice)
ANV_DEFINE_CASTS(anv_device_memory, VkDeviceMemory)
ANV_DEFINE_CASTS(anv_dynamic_vp_state, VkDynamicViewportState)
ANV_DEFINE_CASTS(anv_dynamic_rs_state, VkDynamicRasterState)
ANV_DEFINE_CASTS(anv_dynamic_ds_state, VkDynamicDepthStencilState)
ANV_DEFINE_CASTS(anv_dynamic_cb_state, VkDynamicColorBlendState)
ANV_DEFINE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
ANV_DEFINE_CASTS(anv_descriptor_set, VkDescriptorSet)
ANV_DEFINE_CASTS(anv_pipeline_layout, VkPipelineLayout)
ANV_DEFINE_CASTS(anv_buffer, VkBuffer)
ANV_DEFINE_CASTS(anv_cmd_buffer, VkCmdBuffer)
ANV_DEFINE_CASTS(anv_fence, VkFence)
ANV_DEFINE_CASTS(anv_shader_module, VkShaderModule)
ANV_DEFINE_CASTS(anv_shader, VkShader)
ANV_DEFINE_CASTS(anv_pipeline, VkPipeline)
ANV_DEFINE_CASTS(anv_image, VkImage)
ANV_DEFINE_CASTS(anv_sampler, VkSampler)
ANV_DEFINE_CASTS(anv_attachment_view, VkAttachmentView)
ANV_DEFINE_CASTS(anv_buffer_view, VkBufferView);
ANV_DEFINE_CASTS(anv_image_view, VkImageView);
ANV_DEFINE_CASTS(anv_framebuffer, VkFramebuffer)
ANV_DEFINE_CASTS(anv_render_pass, VkRenderPass)
ANV_DEFINE_CASTS(anv_query_pool, VkQueryPool)
#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
\
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle.handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) { .handle = (uint64_t) _obj }; \
}
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCmdBuffer)
ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_attachment_view, VkAttachmentView)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView);
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_cb_state, VkDynamicColorBlendState)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_ds_state, VkDynamicDepthStencilState)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_rs_state, VkDynamicRasterState)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_vp_state, VkDynamicViewportState)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
#ifdef __cplusplus
}
#endif