glsl: fix shader cache for packed param list

Some types of params such as some builtins are always padded. We
need to keep track of this so we can restore the list correctly.

Here we also remove a couple of cache entries that are not actually
required as they get rebuilt by the _mesa_add_parameter() calls.

This patch fixes a bunch of arb_texture_multisample and
arb_sample_shading piglit tests for the radeonsi NIR backend.

Fixes: edded12376 ("mesa: rework ParameterList to allow packing")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2019-02-27 18:26:07 +11:00
parent 07f4b4e403
commit 7536af670b
3 changed files with 11 additions and 11 deletions

View File

@ -996,15 +996,14 @@ write_shader_parameters(struct blob *metadata,
struct gl_program_parameter_list *params)
{
blob_write_uint32(metadata, params->NumParameters);
blob_write_uint32(metadata, params->NumParameterValues);
uint32_t i = 0;
while (i < params->NumParameters) {
struct gl_program_parameter *param = &params->Parameters[i];
blob_write_uint32(metadata, param->Type);
blob_write_string(metadata, param->Name);
blob_write_uint32(metadata, param->Size);
blob_write_uint32(metadata, param->Padded);
blob_write_uint32(metadata, param->DataType);
blob_write_bytes(metadata, param->StateIndexes,
sizeof(param->StateIndexes));
@ -1015,9 +1014,6 @@ write_shader_parameters(struct blob *metadata,
blob_write_bytes(metadata, params->ParameterValues,
sizeof(gl_constant_value) * params->NumParameterValues);
blob_write_bytes(metadata, params->ParameterValueOffset,
sizeof(uint32_t) * params->NumParameters);
blob_write_uint32(metadata, params->StateFlags);
}
@ -1028,28 +1024,25 @@ read_shader_parameters(struct blob_reader *metadata,
gl_state_index16 state_indexes[STATE_LENGTH];
uint32_t i = 0;
uint32_t num_parameters = blob_read_uint32(metadata);
uint32_t num_parameters_values = blob_read_uint32(metadata);
_mesa_reserve_parameter_storage(params, num_parameters);
while (i < num_parameters) {
gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
const char *name = blob_read_string(metadata);
unsigned size = blob_read_uint32(metadata);
bool padded = blob_read_uint32(metadata);
unsigned data_type = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) state_indexes,
sizeof(state_indexes));
_mesa_add_parameter(params, type, name, size, data_type,
NULL, state_indexes, false);
NULL, state_indexes, padded);
i++;
}
blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
sizeof(gl_constant_value) * num_parameters_values);
blob_copy_bytes(metadata, (uint8_t *) params->ParameterValueOffset,
sizeof(uint32_t) * num_parameters);
sizeof(gl_constant_value) * params->NumParameterValues);
params->StateFlags = blob_read_uint32(metadata);
}

View File

@ -275,6 +275,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
p->Name = strdup(name ? name : "");
p->Type = type;
p->Size = size;
p->Padded = pad_and_align;
p->DataType = datatype;
paramList->ParameterValueOffset[oldNum] = oldValNum;

View File

@ -104,6 +104,12 @@ struct gl_program_parameter
* A sequence of STATE_* tokens and integers to identify GL state.
*/
gl_state_index16 StateIndexes[STATE_LENGTH];
/**
* We need to keep track of whether the param is padded for use in the
* shader cache.
*/
bool Padded;
};