meta: Add storage to the vertex structure for R, G, B, and A
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -353,6 +353,7 @@ struct gl_meta_state
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struct vertex {
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GLfloat x, y, z, tex[4];
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GLfloat r, g, b, a;
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};
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static void meta_glsl_blit_cleanup(struct blit_state *blit);
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@ -451,9 +452,6 @@ link_program_with_debug(struct gl_context *ctx, GLuint program)
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* \param color_size Number of components for attribute 1 / primary color.
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* If this is 0, attribute 1 will not be set or enabled.
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*
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* \note Either \c texcoord_size or \c color_size \b must be zero! The same
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* data location is used for both values, so only one can be active at a time.
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*
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* \note If \c use_generic_attributes is \c true, \c color_size must be zero.
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* Use \c texcoord_size instead.
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*/
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@ -464,7 +462,6 @@ setup_vertex_objects(GLuint *VAO, GLuint *VBO, bool use_generic_attributes,
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{
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if (*VAO == 0) {
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assert(*VBO == 0);
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assert(color_size == 0 || texcoord_size == 0);
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/* create vertex array object */
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_mesa_GenVertexArrays(1, VAO);
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@ -502,7 +499,7 @@ setup_vertex_objects(GLuint *VAO, GLuint *VBO, bool use_generic_attributes,
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if (color_size > 0) {
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_mesa_ColorPointer(color_size, GL_FLOAT,
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sizeof(struct vertex), OFFSET(tex));
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sizeof(struct vertex), OFFSET(r));
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_mesa_EnableClientState(GL_COLOR_ARRAY);
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}
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}
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@ -2141,10 +2138,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
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/* vertex colors */
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for (i = 0; i < 4; i++) {
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verts[i].tex[0] = ctx->Color.ClearColor.f[0];
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verts[i].tex[1] = ctx->Color.ClearColor.f[1];
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verts[i].tex[2] = ctx->Color.ClearColor.f[2];
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verts[i].tex[3] = ctx->Color.ClearColor.f[3];
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verts[i].r = ctx->Color.ClearColor.f[0];
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verts[i].g = ctx->Color.ClearColor.f[1];
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verts[i].b = ctx->Color.ClearColor.f[2];
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verts[i].a = ctx->Color.ClearColor.f[3];
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}
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/* upload new vertex data */
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