meta: Add storage to the vertex structure for R, G, B, and A

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2013-12-14 19:32:39 -08:00 committed by Eric Anholt
parent 5e5d87ff32
commit 75227a0968
1 changed files with 6 additions and 9 deletions

View File

@ -353,6 +353,7 @@ struct gl_meta_state
struct vertex {
GLfloat x, y, z, tex[4];
GLfloat r, g, b, a;
};
static void meta_glsl_blit_cleanup(struct blit_state *blit);
@ -451,9 +452,6 @@ link_program_with_debug(struct gl_context *ctx, GLuint program)
* \param color_size Number of components for attribute 1 / primary color.
* If this is 0, attribute 1 will not be set or enabled.
*
* \note Either \c texcoord_size or \c color_size \b must be zero! The same
* data location is used for both values, so only one can be active at a time.
*
* \note If \c use_generic_attributes is \c true, \c color_size must be zero.
* Use \c texcoord_size instead.
*/
@ -464,7 +462,6 @@ setup_vertex_objects(GLuint *VAO, GLuint *VBO, bool use_generic_attributes,
{
if (*VAO == 0) {
assert(*VBO == 0);
assert(color_size == 0 || texcoord_size == 0);
/* create vertex array object */
_mesa_GenVertexArrays(1, VAO);
@ -502,7 +499,7 @@ setup_vertex_objects(GLuint *VAO, GLuint *VBO, bool use_generic_attributes,
if (color_size > 0) {
_mesa_ColorPointer(color_size, GL_FLOAT,
sizeof(struct vertex), OFFSET(tex));
sizeof(struct vertex), OFFSET(r));
_mesa_EnableClientState(GL_COLOR_ARRAY);
}
}
@ -2141,10 +2138,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* vertex colors */
for (i = 0; i < 4; i++) {
verts[i].tex[0] = ctx->Color.ClearColor.f[0];
verts[i].tex[1] = ctx->Color.ClearColor.f[1];
verts[i].tex[2] = ctx->Color.ClearColor.f[2];
verts[i].tex[3] = ctx->Color.ClearColor.f[3];
verts[i].r = ctx->Color.ClearColor.f[0];
verts[i].g = ctx->Color.ClearColor.f[1];
verts[i].b = ctx->Color.ClearColor.f[2];
verts[i].a = ctx->Color.ClearColor.f[3];
}
/* upload new vertex data */