gallium glsl: Fix crash with piglit fs-deref-literal-array-of-structs.shader_test
This allows the following shader code to work without a weird crash: struct Foo { int value[1]; }; int actual_value = Foo[2](Foo(int[1](100)), Foo(int[1](200)))[i].value[0]; Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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@ -632,7 +632,10 @@ glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op,
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st_src_reg src0, st_src_reg src1)
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{
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int type = GLSL_TYPE_FLOAT;
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if (op == TGSI_OPCODE_MOV)
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return op;
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assert(src0.type != GLSL_TYPE_ARRAY);
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assert(src0.type != GLSL_TYPE_STRUCT);
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assert(src1.type != GLSL_TYPE_ARRAY);
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