svga: use switch statement in svga_shader_type()
Safer in case the PIPE_SHADER_x tokens get renumbered (as Marek wanted to do). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -46,13 +46,18 @@
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/**
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* Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
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*/
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static int
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static unsigned
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svga_shader_type(unsigned shader)
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{
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assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS);
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assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS);
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assert(shader <= PIPE_SHADER_FRAGMENT);
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return shader + 1;
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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return SVGA3D_SHADERTYPE_VS;
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case PIPE_SHADER_FRAGMENT:
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return SVGA3D_SHADERTYPE_PS;
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default:
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assert(!"Unexpected shader type");
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return SVGA3D_SHADERTYPE_VS;
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}
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}
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