diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 976e75bed04..924858ec61e 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -22,75 +22,49 @@ or integer values, use :ref:`get_param`. The integer capabilities: -* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available. -* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes, +* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes, normalized coordinates, and mipmaps. -* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing +* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing polygons. -* ``GLSL``: Deprecated. -* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See +* ``PIPE_CAP_GLSL``: Deprecated. +* ``PIPE_CAP_DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See :ref:`Blend` for more information. -* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically. -* ``POINT_SPRITE``: Whether point sprites are available. -* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be +* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically. +* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available. +* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be bound. -* ``OCCLUSION_QUERY``: Whether occlusion queries are available. -* ``TIMER_QUERY``: Whether timer queries are available. -* ``INSTANCED_DRAWING``: indicates support for instanced drawing. -* ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware +* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available. +* ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available. +* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware can do the depth texture / Z comparison operation in TEX instructions for shadow testing. -* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available +* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is + supported. +* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available for a 2D texture. -* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available +* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available for a 3D texture. -* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available +* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available for a cubemap. -* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp +* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp are supported. -* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates - are supported. -* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable - inside the vertex shader. If this is 0, then the vertex shader cannot - sample textures. -* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported. -* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different +* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different from color blend equations, in :ref:`Blend` state. -* ``SM3``: Whether the vertex shader and fragment shader support equivalent +* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent opcodes to the Shader Model 3 specification. XXX oh god this is horrible -* ``MAX_PREDICATE_REGISTERS``: indicates the number of predicate registers - available. Predicate register may be set as a side-effect of ALU - instructions to indicate less than, greater than or equal to zero. - Later instructions can use a predicate register to control writing to - each channel of destination registers. NOTE: predicate registers have - not been fully implemented in Gallium at this time. See the - GL_NV_fragment_program extension for more info (look for "condition codes"). -* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from +* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from the vertex and fragment shader, inclusive. -* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound - to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will - only permit binding one constant buffer per shader, and the shaders will - not permit two-dimensional access to constants. - -If a value greater than 0 is returned, the driver can have multiple -constant buffers bound to shader stages. The CONST register file can -be accessed with two-dimensional indices, like in the example below. - -DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0 -DCL CONST[3][0] # declare first vector of constbuf 3 -MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0 - -For backwards compatibility, one-dimensional access to CONST register -file is still supported. In that case, the constbuf index is assumed -to be 0. - -* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer. -* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel +* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel masks are supported. If 0, then the first rendertarget's blend mask is replicated across all MRTs. -* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are +* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are available. If 0, then the first rendertarget's blend functions affect all MRTs. +* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only + stencil in a combined depth-stencil buffer is supported. +* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array + layers supported. If 0, the array textures are not supported at all and + the ARRAY texture targets are invalid. * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property FS_COORD_ORIGIN with value UPPER_LEFT is supported. * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property @@ -102,33 +76,70 @@ to be 0. The floating-point capabilities: -* ``MAX_LINE_WIDTH``: The maximum width of a regular line. -* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line. -* ``MAX_POINT_WIDTH``: The maximum width and height of a point. -* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point. -* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be +* ``PIPE_CAP_MAX_LINE_WIDTH``: The maximum width of a regular line. +* ``PIPE_CAP_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line. +* ``PIPE_CAP_MAX_POINT_WIDTH``: The maximum width and height of a point. +* ``PIPE_CAP_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point. +* ``PIPE_CAP_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be applied to anisotropically filtered textures. -* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied +* ``PIPE_CAP_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied to filtered textures. -* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``, - ``GUARD_BAND_BOTTOM``: XXX +* ``PIPE_CAP_GUARD_BAND_LEFT``, + ``PIPE_CAP_GUARD_BAND_TOP``, + ``PIPE_CAP_GUARD_BAND_RIGHT``, + ``PIPE_CAP_GUARD_BAND_BOTTOM``: TODO -Fragment shader limits: -* ``PIPE_CAP_MAX_FS_INSTRUCTIONS``: The maximum number of instructions. -* ``PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions. -* ``PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS``: The maximum number of texture instructions. -* ``PIPE_CAP_MAX_FS_TEX_INDIRECTIONS``: The maximum number of texture indirections. -* ``PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth. -* ``PIPE_CAP_MAX_FS_INPUTS``: The maximum number of input registers. -* ``PIPE_CAP_MAX_FS_CONSTS``: The maximum number of constants. -* ``PIPE_CAP_MAX_FS_TEMPS``: The maximum number of temporary registers. -* ``PIPE_CAP_MAX_FS_ADDRS``: The maximum number of address registers. -* ``PIPE_CAP_MAX_FS_PREDS``: The maximum number of predicate registers. +.. _pipe_shader_cap: -Vertex shader limits: +PIPE_SHADER_CAP_* +^^^^^^^^^^^^^^^^^ -* ``PIPE_CAP_MAX_VS_*``: Identical to ``PIPE_CAP_MAX_FS_*``. +These are per-shader-stage capabitity queries. Different shader stages may +support different features. + +* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions. +* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions. +* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions. +* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections. +* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth. +* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers. +* ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants. +* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound + to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will + only permit binding one constant buffer per shader, and the shaders will + not permit two-dimensional access to constants. + +If a value greater than 0 is returned, the driver can have multiple +constant buffers bound to shader stages. The CONST register file can +be accessed with two-dimensional indices, like in the example below. + +DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0 +DCL CONST[3][0] # declare first vector of constbuf 3 +MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0 + +For backwards compatibility, one-dimensional access to CONST register +file is still supported. In that case, the constbuf index is assumed +to be 0. + +* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers. +* ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers. +* ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers. +* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported. +* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing + of the input file is supported. +* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing + of the output file is supported. +* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing + of the temporary file is supported. +* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing + of the constant file is supported. +* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e. + BGNSUB, ENDSUB, CAL, and RET, including RET in the main block. +* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported. + If unsupported, only float opcodes are supported. +* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture + samplers. .. _pipe_bind: