radv/gfx10: double the number of tessellation offchip buffers per SE
Each gfx10 shader engine corresponds to two gfx9 shader engines, so scale the number of offchip buffers accordingly. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -2340,9 +2340,11 @@ radv_get_hs_offchip_param(struct radv_device *device, uint32_t *max_offchip_buff
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*
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* Follow AMDVLK here.
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*/
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if (device->physical_device->rad_info.family == CHIP_VEGA10 ||
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device->physical_device->rad_info.chip_class == GFX7 ||
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device->physical_device->rad_info.chip_class == GFX6)
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if (device->physical_device->rad_info.chip_class >= GFX10) {
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max_offchip_buffers_per_se = 256;
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} else if (device->physical_device->rad_info.family == CHIP_VEGA10 ||
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device->physical_device->rad_info.chip_class == GFX7 ||
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device->physical_device->rad_info.chip_class == GFX6)
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--max_offchip_buffers_per_se;
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max_offchip_buffers = max_offchip_buffers_per_se *
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