intel/isl: Refactor gen8_choose_image_alignment_el
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Chad Versace <chadversary@chromium.org>
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@ -87,132 +87,6 @@ isl_gen8_choose_msaa_layout(const struct isl_device *dev,
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return true;
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}
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/**
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* Choose horizontal subimage alignment, in units of surface elements.
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*/
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static uint32_t
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gen8_choose_halign_el(const struct isl_device *dev,
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const struct isl_surf_init_info *restrict info)
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{
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/* From the Broadwell PRM, Volume 2d "Command Reference: Structures",
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* RENDER_SURFACE_STATE Surface Horizontal Alignment, p326:
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*
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* - This field is intended to be set to HALIGN_8 only if the surface
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* was rendered as a depth buffer with Z16 format or a stencil buffer.
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* In this case it must be set to HALIGN_8 since these surfaces
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* support only alignment of 8. For Z32 formats it must be set to
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* HALIGN_4.
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*
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* From the Broadwell PRM, Volume 4, "Memory Views" p. 186, the alignment
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* parameters are summarized in the following table:
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*
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* Surface Defined By | Surface Format | Align Width | Align Height
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* --------------------+-----------------+-------------+--------------
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* DEPTH_BUFFER | D16_UNORM | 8 | 4
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* | other | 4 | 4
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* --------------------+-----------------+-------------+--------------
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* STENCIL_BUFFER | N/A | 8 | 8
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* --------------------+-----------------+-------------+--------------
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* SURFACE_STATE | BC*, ETC*, EAC* | 4 | 4
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* | FXT1 | 8 | 4
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* | all others | HALIGN | VALIGN
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* -------------------------------------------------------------------
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*/
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if (isl_surf_usage_is_depth(info->usage))
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return info->format == ISL_FORMAT_R16_UNORM ? 8 : 4;
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if (isl_surf_usage_is_stencil(info->usage))
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return 8;
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/* All compressed formats in the above table have an alignment equal to
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* their compression block size. This translates to an alignment in
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* elements of 1.
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*/
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if (isl_format_is_compressed(info->format))
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return 1;
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if (!(info->usage & ISL_SURF_USAGE_DISABLE_AUX_BIT)) {
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/* From the Broadwell PRM, Volume 2d "Command Reference: Structures",
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* RENDER_SURFACE_STATE Surface Horizontal Alignment, p326:
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*
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* - When Auxiliary Surface Mode is set to AUX_CCS_D or AUX_CCS_E,
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* HALIGN 16 must be used.
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*
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* This case handles color surfaces that may own an auxiliary MCS, CCS_D,
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* or CCS_E. Depth buffers, including those that own an auxiliary HiZ
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* surface, are handled above and do not require HALIGN_16.
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*/
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assert(!isl_surf_usage_is_depth(info->usage));
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return 16;
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}
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/* XXX(chadv): I believe the hardware requires each image to be
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* cache-aligned. If that's true, then defaulting to halign=4 is wrong for
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* many formats. Depending on the format's block size, we may need to
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* increase halign to 8.
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*/
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return 4;
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}
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/**
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* Choose vertical subimage alignment, in units of surface elements.
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*/
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static uint32_t
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gen8_choose_valign_el(const struct isl_device *dev,
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const struct isl_surf_init_info *restrict info)
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{
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/* From the Broadwell PRM > Volume 2d: Command Reference: Structures
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* > RENDER_SURFACE_STATE Surface Vertical Alignment (p325):
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*
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* - For Sampling Engine and Render Target Surfaces: This field
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* specifies the vertical alignment requirement in elements for the
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* surface. [...] An element is defined as a pixel in uncompresed
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* surface formats, and as a compression block in compressed surface
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* formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
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* element is a sample.
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*
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* - This field is intended to be set to VALIGN_4 if the surface was
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* rendered as a depth buffer, for a multisampled (4x) render target,
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* or for a multisampled (8x) render target, since these surfaces
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* support only alignment of 4. Use of VALIGN_4 for other surfaces is
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* supported, but increases memory usage.
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*
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* - This field is intended to be set to VALIGN_8 only if the surface
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* was rendered as a stencil buffer, since stencil buffer surfaces
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* support only alignment of 8. If set to VALIGN_8, Surface Format
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* must be R8_UINT.
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*
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* From the Broadwell PRM, Volume 4, "Memory Views" p. 186, the alignment
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* parameters are summarized in the following table:
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*
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* Surface Defined By | Surface Format | Align Width | Align Height
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* --------------------+-----------------+-------------+--------------
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* DEPTH_BUFFER | D16_UNORM | 8 | 4
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* | other | 4 | 4
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* --------------------+-----------------+-------------+--------------
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* STENCIL_BUFFER | N/A | 8 | 8
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* --------------------+-----------------+-------------+--------------
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* SURFACE_STATE | BC*, ETC*, EAC* | 4 | 4
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* | FXT1 | 8 | 4
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* | all others | HALIGN | VALIGN
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* -------------------------------------------------------------------
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*/
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if (isl_surf_usage_is_depth(info->usage))
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return 4;
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if (isl_surf_usage_is_stencil(info->usage))
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return 8;
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/* All compressed formats in the above table have an alignment equal to
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* their compression block size. This translates to an alignment in
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* elements of 1.
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*/
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if (isl_format_is_compressed(info->format))
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return 1;
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return 4;
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}
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void
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isl_gen8_choose_image_alignment_el(const struct isl_device *dev,
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const struct isl_surf_init_info *restrict info,
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@ -239,30 +113,65 @@ isl_gen8_choose_image_alignment_el(const struct isl_device *dev,
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return;
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}
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/* The below text from the Broadwell PRM provides some insight into the
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* hardware's requirements for LOD alignment. From the Broadwell PRM >>
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* Volume 5: Memory Views >> Surface Layout >> 2D Surfaces:
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/* From the Broadwell PRM, Volume 4, "Memory Views" p. 186, the alignment
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* parameters are summarized in the following table:
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*
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* These [2D surfaces] must adhere to the following memory organization
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* rules:
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*
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* - For non-compressed texture formats, each mipmap must start on an
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* even row within the monolithic rectangular area. For
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* 1-texel-high mipmaps, this may require a row of padding below
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* the previous mipmap. This restriction does not apply to any
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* compressed texture formats; each subsequent (lower-res)
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* compressed mipmap is positioned directly below the previous
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* mipmap.
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*
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* - Vertical alignment restrictions vary with memory tiling type:
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* 1 DWord for linear, 16-byte (DQWord) for tiled. (Note that tiled
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* mipmaps are not required to start at the left edge of a tile
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* row.)
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* Surface Defined By | Surface Format | Align Width | Align Height
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* --------------------+-----------------+-------------+--------------
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* DEPTH_BUFFER | D16_UNORM | 8 | 4
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* | other | 4 | 4
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* --------------------+-----------------+-------------+--------------
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* STENCIL_BUFFER | N/A | 8 | 8
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* --------------------+-----------------+-------------+--------------
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* SURFACE_STATE | BC*, ETC*, EAC* | 4 | 4
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* | FXT1 | 8 | 4
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* | all others | HALIGN | VALIGN
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* -------------------------------------------------------------------
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*/
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if (isl_surf_usage_is_depth(info->usage)) {
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*image_align_el = info->format == ISL_FORMAT_R16_UNORM ?
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isl_extent3d(8, 4, 1) : isl_extent3d(4, 4, 1);
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return;
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} else if (isl_surf_usage_is_stencil(info->usage)) {
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*image_align_el = isl_extent3d(8, 8, 1);
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return;
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} else if (isl_format_is_compressed(info->format)) {
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/* Compressed formats all have alignment equal to block size. */
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*image_align_el = isl_extent3d(1, 1, 1);
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return;
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}
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/* For all other formats, the alignment is determined by the horizontal and
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* vertical alignment fields of RENDER_SURFACE_STATE. There are a few
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* restrictions, but we generally have a choice.
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*/
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*image_align_el = (struct isl_extent3d) {
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.w = gen8_choose_halign_el(dev, info),
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.h = gen8_choose_valign_el(dev, info),
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.d = 1,
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};
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/* Vertical alignment is unrestricted so we choose the smallest allowed
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* alignment because that will use the least memory
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*/
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const uint32_t valign = 4;
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bool needs_halign16 = false;
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if (!(info->usage & ISL_SURF_USAGE_DISABLE_AUX_BIT)) {
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/* From the Broadwell PRM, Volume 2d "Command Reference: Structures",
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* RENDER_SURFACE_STATE Surface Horizontal Alignment, p326:
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*
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* - When Auxiliary Surface Mode is set to AUX_CCS_D or AUX_CCS_E,
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* HALIGN 16 must be used.
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*
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* This case handles color surfaces that may own an auxiliary MCS, CCS_D,
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* or CCS_E. Depth buffers, including those that own an auxiliary HiZ
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* surface, are handled above and do not require HALIGN_16.
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*/
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needs_halign16 = true;
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}
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/* XXX(chadv): I believe the hardware requires each image to be
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* cache-aligned. If that's true, then defaulting to halign=4 is wrong for
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* many formats. Depending on the format's block size, we may need to
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* increase halign to 8.
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*/
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const uint32_t halign = needs_halign16 ? 16 : 4;
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*image_align_el = isl_extent3d(halign, valign, 1);
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}
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