radeonsi: shorten "shader->selector" to "sel" in si_shader_create
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
2e74e8ead9
commit
74d145f4a8
|
@ -7857,21 +7857,22 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
|
|||
struct si_shader *shader,
|
||||
struct pipe_debug_callback *debug)
|
||||
{
|
||||
struct si_shader *mainp = shader->selector->main_shader_part;
|
||||
struct si_shader_selector *sel = shader->selector;
|
||||
struct si_shader *mainp = sel->main_shader_part;
|
||||
int r;
|
||||
|
||||
/* LS, ES, VS are compiled on demand if the main part hasn't been
|
||||
* compiled for that stage.
|
||||
*/
|
||||
if (!mainp ||
|
||||
(shader->selector->type == PIPE_SHADER_VERTEX &&
|
||||
(sel->type == PIPE_SHADER_VERTEX &&
|
||||
(shader->key.vs.as_es != mainp->key.vs.as_es ||
|
||||
shader->key.vs.as_ls != mainp->key.vs.as_ls)) ||
|
||||
(shader->selector->type == PIPE_SHADER_TESS_EVAL &&
|
||||
(sel->type == PIPE_SHADER_TESS_EVAL &&
|
||||
shader->key.tes.as_es != mainp->key.tes.as_es) ||
|
||||
(shader->selector->type == PIPE_SHADER_TESS_CTRL &&
|
||||
(sel->type == PIPE_SHADER_TESS_CTRL &&
|
||||
shader->key.tcs.epilog.inputs_to_copy) ||
|
||||
shader->selector->type == PIPE_SHADER_COMPUTE) {
|
||||
sel->type == PIPE_SHADER_COMPUTE) {
|
||||
/* Monolithic shader (compiled as a whole, has many variants,
|
||||
* may take a long time to compile).
|
||||
*/
|
||||
|
@ -7905,7 +7906,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
|
|||
shader->info.nr_param_exports = mainp->info.nr_param_exports;
|
||||
|
||||
/* Select prologs and/or epilogs. */
|
||||
switch (shader->selector->type) {
|
||||
switch (sel->type) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
|
||||
return -1;
|
||||
|
@ -7946,7 +7947,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
|
|||
}
|
||||
|
||||
si_fix_num_sgprs(shader);
|
||||
si_shader_dump(sscreen, shader, debug, shader->selector->info.processor,
|
||||
si_shader_dump(sscreen, shader, debug, sel->info.processor,
|
||||
stderr);
|
||||
|
||||
/* Upload. */
|
||||
|
|
Loading…
Reference in New Issue