graw: Set the vertex shader constant buffer.
We were setting the fragment shader, which wasn't needed.
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@ -111,7 +111,7 @@ static void init_fs_constbuf( void )
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pipe_set_constant_buffer(ctx,
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PIPE_SHADER_FRAGMENT, 0,
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PIPE_SHADER_VERTEX, 0,
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constbuf);
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}
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