[r300] Sync the names for Z-Buffer registers with the AMD spec

This patch tries to get the Z-Buffer register names in sync with the AMD spec
so that talking to AMD engineers is much simpler.
This commit is contained in:
Christoph Brill 2008-02-25 20:24:00 +01:00
parent 1b51c135fc
commit 74ae5a875d
4 changed files with 91 additions and 44 deletions

View File

@ -429,9 +429,9 @@ void r300InitCmdBuf(r300ContextPtr r300)
cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3);
ALLOC_STATE(zstencil_format, always, 5, 0);
r300->hw.zstencil_format.cmd[0] =
cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
cmdpacket0(ZB_FORMAT, 4);
ALLOC_STATE(zb, always, R300_ZB_CMDSIZE, 0);
r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2);
r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(ZB_DEPTHOFFSET, 2);
ALLOC_STATE(zb_depthclearvalue, always, 2, 0);
r300->hw.zb_depthclearvalue.cmd[0] = cmdpacket0(ZB_DEPTHCLEARVALUE, 1);
ALLOC_STATE(unk4F30, always, 3, 0);

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@ -544,8 +544,8 @@ void r300EmitCacheFlush(r300ContextPtr rmesa)
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
reg_start(ZB_ZCACHE_CTLSTAT, 0);
e32(ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
}

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@ -1688,19 +1688,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
# define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
#define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
# define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
# define R300_RB3D_ZS2_STENCIL_MASK 0xFF
# define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
# define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
#define ZB_STENCILREFMASK 0x4f08
# define ZB_STENCILREFMASK_STENCILREF_SHIFT 0
# define ZB_STENCILREFMASK_STENCILREF_MASK 0x000000ff
# define ZB_STENCILREFMASK_STENCILMASK_SHIFT 8
# define ZB_STENCILREFMASK_STENCILMASK_MASK 0x0000ff00
# define ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT 16
# define ZB_STENCILREFMASK_STENCILWRITEMASK_MASK 0xffff0000
/* gap */
#define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
# define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
# define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
/* 16 bit format or some aditional bit ? */
# define R300_DEPTH_FORMAT_UNK32 (32 << 0)
#define ZB_FORMAT 0x4f10
# define ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
# define ZB_FORMAR_DEPTHFORMAT_16BIT_13E3 (1 << 0)
# define ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z (2 << 0)
/* reserved up to (15 << 0) */
# define ZB_FORMAR_INVERT_13E3_LEADING_ONES (0 << 4)
# define ZB_FORMAR_INVERT_13E3_LEADING_ZEROS (1 << 4)
# define ZB_FORMAR_PEQ8_UNUSED (1 << 5)
#define R300_RB3D_EARLY_Z 0x4F14
# define R300_EARLY_Z_DISABLE (0 << 0)
@ -1708,9 +1713,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* gap */
#define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
# define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
# define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
#define ZB_ZCACHE_CTLSTAT 0x4f18
# define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
# define ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
# define ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
# define ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
# define ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 1)
# define ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 1)
#define R300_ZB_BW_CNTL 0x4f1c
# define R300_HIZ_DISABLE (0 << 0)
@ -1756,14 +1765,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* gap */
#define R300_RB3D_DEPTHOFFSET 0x4F20
#define R300_RB3D_DEPTHPITCH 0x4F24
# define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
# define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
/* Z Buffer Address Offset.
* Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
*/
#define ZB_DEPTHOFFSET 0x4f20
/* Z Buffer Pitch and Endian Control */
#define ZB_DEPTHPITCH 0x4f24
# define R300_DEPTHPITCH_MASK 0x00001FF8 /* TODO: should be (13:2) */
# define ZB_DEPTHPITCH_DEPTHMACROTILE_DISABLE (0 << 16)
# define ZB_DEPTHPITCH_DEPTHMACROTILE_ENABLE (1 << 16)
# define ZB_DEPTHPITCH_DEPTHMICROTILE_LINEAR (0 << 17)
# define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED (1 << 17)
# define ZB_DEPTHPITCH_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
# define ZB_DEPTHPITCH_DEPTHENDIAN_NO_SWAP (0 << 18)
# define ZB_DEPTHPITCH_DEPTHENDIAN_WORD_SWAP (1 << 18)
# define ZB_DEPTHPITCH_DEPTHENDIAN_DWORD_SWAP (2 << 18)
# define ZB_DEPTHPITCH_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
/* Z Buffer Clear Value */
#define ZB_DEPTHCLEARVALUE 0x4f28
@ -1774,12 +1792,44 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Hierarchical Z Read Index */
#define ZB_HIZ_RDINDEX 0x4f48
/* Hierarchical Z Data */
#define ZB_HIZ_DWORD 0x4f4c
/* Hierarchical Z Write Index */
#define ZB_HIZ_WRINDEX 0x4f50
/* Hierarchical Z Pitch */
#define ZB_HIZ_PITCH 0x4f54
/* Z Buffer Z Pass Counter Data */
#define ZB_ZPASS_DATA 0x4f58
/* Z Buffer Z Pass Counter Address */
#define ZB_ZPASS_ADDR 0x4f5c
/* Depth buffer X and Y coordinate offset */
#define ZB_DEPTHXY_OFFSET 0x4f60
# define ZB_DEPTHX_OFFSET_SHIFT 1
# define ZB_DEPTHX_OFFSET_MASK 0x000007FE
# define ZB_DEPTHY_OFFSET_SHIFT 17
# define ZB_DEPTHY_OFFSET_MASK 0x07FE0000
/* Sets the fifo sizes */
#define ZB_FIFO_SIZE 0x4fd0
# define ZB_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
# define ZB_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
# define ZB_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
# define ZB_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (4 << 0)
/* Stencil Reference Value and Mask for backfacing quads */
#define ZB_STENCILREFMASK_BF 0x4fd4
# define ZB_STENCILREFMASK_BF_STENCILREF_SHIFT 0
# define ZB_STENCILREFMASK_BF_STENCILREF_MASK 0x000000ff
# define ZB_STENCILREFMASK_BF_STENCILMASK_SHIFT 8
# define ZB_STENCILREFMASK_BF_STENCILMASK_MASK 0x0000ff00
# define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_SHIFT 16
# define ZB_STENCILREFMASK_BF_STENCILWRITEMASK_MASK 0xffff0000
/* BEGIN: Vertex program instruction set */
/* Every instruction is four dwords long:

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@ -363,18 +363,16 @@ static void r300SetEarlyZState(GLcontext * ctx)
R300_STATECHANGE(r300, zstencil_format);
switch (ctx->Visual.depthBits) {
case 16:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
r300->hw.zstencil_format.cmd[1] = ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z;
break;
case 24:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
r300->hw.zstencil_format.cmd[1] = ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z;
break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
_mesa_exit(-1);
}
// r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
@ -822,13 +820,13 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint refmask =
(((ctx->Stencil.
Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx->
Ref[0] & 0xff) << ZB_STENCILREFMASK_STENCILREF_SHIFT) | ((ctx->
Stencil.
ValueMask
[0] &
0xff)
<<
R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
ZB_STENCILREFMASK_STENCILMASK_SHIFT));
GLuint flag;
@ -840,9 +838,8 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
R300_RB3D_ZS1_BACK_FUNC_SHIFT));
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
~((R300_RB3D_ZS2_STENCIL_MASK <<
R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
~((ZB_STENCILREFMASK_STENCILREF_MASK << ZB_STENCILREFMASK_STENCILREF_SHIFT) |
(ZB_STENCILREFMASK_STENCILMASK_MASK << ZB_STENCILREFMASK_STENCILMASK_SHIFT));
flag = translate_func(ctx->Stencil.Function[0]);
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
@ -862,11 +859,11 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
~(R300_RB3D_ZS2_STENCIL_MASK <<
R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
~(ZB_STENCILREFMASK_STENCILMASK_MASK <<
ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |=
(ctx->Stencil.
WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
WriteMask[0] & 0xff) << ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT;
}
static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
@ -914,10 +911,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
rmesa->state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
(R300_RB3D_ZS2_STENCIL_MASK <<
R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil.
(ZB_STENCILREFMASK_STENCILMASK_MASK <<
ZB_STENCILREFMASK_STENCILMASK_SHIFT) | ((ctx->Stencil.
WriteMask[0] & 0xff) <<
R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
ZB_STENCILREFMASK_STENCILMASK_SHIFT));
}
/* =============================================================
@ -1990,11 +1987,11 @@ static void r300ResetHwState(r300ContextPtr r300)
if (r300->radeon.sarea->tiling_enabled) {
/* XXX: Turn off when clearing buffers ? */
r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
r300->hw.zb.cmd[R300_ZB_PITCH] |= ZB_DEPTHPITCH_DEPTHMACROTILE_ENABLE;
if (ctx->Visual.depthBits == 24)
r300->hw.zb.cmd[R300_ZB_PITCH] |=
R300_DEPTH_MICROTILE_ENABLE;
ZB_DEPTHPITCH_DEPTHMICROTILE_TILED;
}
r300->hw.zb_depthclearvalue.cmd[1] = 0;
@ -2182,12 +2179,12 @@ void r300InitState(r300ContextPtr r300)
switch (ctx->Visual.depthBits) {
case 16:
r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
depth_fmt = R300_DEPTH_FORMAT_16BIT_INT_Z;
depth_fmt = ZB_FORMAR_DEPTHFORMAT_16BIT_INT_Z;
r300->state.stencil.clear = 0x00000000;
break;
case 24:
r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
depth_fmt = R300_DEPTH_FORMAT_24BIT_INT_Z;
depth_fmt = ZB_FORMAR_DEPTHFORMAT_24BIT_INT_Z;
r300->state.stencil.clear = 0x00ff0000;
break;
default: