glsl/parser: Return the glsl_type object from the lexer
This allows us to use a single token for every built-in type except void. text data bss dec hex filename 8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so before 8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so after 7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so before 7815195 345592 420592 8581379 82f103 64-bit i965_dri.so after Yes, the 64-bit binary shrinks by 21k. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
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4171900cf1
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747c057530
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@ -86,6 +86,34 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
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} \
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} while (0)
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/**
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* Like KEYWORD_WITH_ALT, but used for built-in GLSL types
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*/
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#define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
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allowed_glsl, allowed_glsl_es, \
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alt_expr, gtype) \
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do { \
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if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
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|| (alt_expr)) { \
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yylval->type = gtype; \
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return BASIC_TYPE_TOK; \
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} else if (yyextra->is_version(reserved_glsl, \
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reserved_glsl_es)) { \
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_mesa_glsl_error(yylloc, yyextra, \
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"illegal use of reserved word `%s'", yytext); \
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return ERROR_TOK; \
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} else { \
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return classify_identifier(yyextra, yytext, yyleng, yylval); \
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} \
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} while (0)
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#define TYPE(reserved_glsl, reserved_glsl_es, \
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allowed_glsl, allowed_glsl_es, \
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gtype) \
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TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
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allowed_glsl, allowed_glsl_es, \
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false, gtype)
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/**
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* A macro for handling keywords that have been present in GLSL since
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* its origin, but were changed into reserved words in GLSL 3.00 ES.
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@ -101,6 +129,21 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
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} \
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} while (0)
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/**
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* Like DEPRECATED_ES_KEYWORD, but for types
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*/
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#define DEPRECATED_ES_TYPE(gtype) \
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do { \
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if (yyextra->is_version(0, 300)) { \
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_mesa_glsl_error(yylloc, yyextra, \
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"illegal use of reserved word `%s'", yytext); \
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return ERROR_TOK; \
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} else { \
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yylval->type = gtype; \
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return BASIC_TYPE_TOK; \
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} \
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} while (0)
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static int
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literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
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YYSTYPE *lval, YYLTYPE *lloc, int base)
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@ -285,10 +328,10 @@ HASH ^{SPC}#{SPC}
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attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
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const return CONST_TOK;
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bool return BOOL_TOK;
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float return FLOAT_TOK;
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int return INT_TOK;
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uint KEYWORD(130, 300, 130, 300, UINT_TOK);
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bool { yylval->type = glsl_type::bool_type; return BASIC_TYPE_TOK; }
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float { yylval->type = glsl_type::float_type; return BASIC_TYPE_TOK; }
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int { yylval->type = glsl_type::int_type; return BASIC_TYPE_TOK; }
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uint TYPE(130, 300, 130, 300, glsl_type::uint_type);
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break return BREAK;
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continue return CONTINUE;
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@ -300,30 +343,30 @@ if return IF;
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discard return DISCARD;
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return return RETURN;
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bvec2 return BVEC2;
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bvec3 return BVEC3;
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bvec4 return BVEC4;
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ivec2 return IVEC2;
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ivec3 return IVEC3;
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ivec4 return IVEC4;
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uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
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uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
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uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
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vec2 return VEC2;
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vec3 return VEC3;
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vec4 return VEC4;
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mat2 return MAT2X2;
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mat3 return MAT3X3;
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mat4 return MAT4X4;
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mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
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mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
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mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
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mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
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mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
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mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
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mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
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mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
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mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
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bvec2 { yylval->type = glsl_type::bvec2_type; return BASIC_TYPE_TOK; }
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bvec3 { yylval->type = glsl_type::bvec3_type; return BASIC_TYPE_TOK; }
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bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
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ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
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ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
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ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
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uvec2 TYPE(130, 300, 130, 300, glsl_type::uvec2_type);
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uvec3 TYPE(130, 300, 130, 300, glsl_type::uvec3_type);
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uvec4 TYPE(130, 300, 130, 300, glsl_type::uvec4_type);
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vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
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vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
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vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
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mat2 { yylval->type = glsl_type::mat2_type; return BASIC_TYPE_TOK; }
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mat3 { yylval->type = glsl_type::mat3_type; return BASIC_TYPE_TOK; }
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mat4 { yylval->type = glsl_type::mat4_type; return BASIC_TYPE_TOK; }
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mat2x2 TYPE(120, 300, 120, 300, glsl_type::mat2_type);
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mat2x3 TYPE(120, 300, 120, 300, glsl_type::mat2x3_type);
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mat2x4 TYPE(120, 300, 120, 300, glsl_type::mat2x4_type);
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mat3x2 TYPE(120, 300, 120, 300, glsl_type::mat3x2_type);
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mat3x3 TYPE(120, 300, 120, 300, glsl_type::mat3_type);
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mat3x4 TYPE(120, 300, 120, 300, glsl_type::mat3x4_type);
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mat4x2 TYPE(120, 300, 120, 300, glsl_type::mat4x2_type);
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mat4x3 TYPE(120, 300, 120, 300, glsl_type::mat4x3_type);
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mat4x4 TYPE(120, 300, 120, 300, glsl_type::mat4_type);
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in return IN_TOK;
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out return OUT_TOK;
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@ -338,50 +381,51 @@ smooth KEYWORD(130, 300, 130, 300, SMOOTH);
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noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
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patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
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sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
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sampler2D return SAMPLER2D;
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sampler3D return SAMPLER3D;
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samplerCube return SAMPLERCUBE;
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sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
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sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
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sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
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sampler2DShadow return SAMPLER2DSHADOW;
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samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
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sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
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sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
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isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
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isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
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isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
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isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
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isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
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isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
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usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
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usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
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usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
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usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
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usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
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usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
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sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
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sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
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sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
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samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
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sampler1DArray TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type);
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sampler2DArray TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type);
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sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
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sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
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samplerCubeShadow TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type);
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sampler1DArrayShadow TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type);
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sampler2DArrayShadow TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type);
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isampler1D TYPE(130, 300, 130, 0, glsl_type::isampler1D_type);
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isampler2D TYPE(130, 300, 130, 300, glsl_type::isampler2D_type);
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isampler3D TYPE(130, 300, 130, 300, glsl_type::isampler3D_type);
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isamplerCube TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type);
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isampler1DArray TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type);
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isampler2DArray TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type);
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usampler1D TYPE(130, 300, 130, 0, glsl_type::usampler1D_type);
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usampler2D TYPE(130, 300, 130, 300, glsl_type::usampler2D_type);
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usampler3D TYPE(130, 300, 130, 300, glsl_type::usampler3D_type);
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usamplerCube TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type);
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usampler1DArray TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type);
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usampler2DArray TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type);
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/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
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/* these are reserved but not defined in GLSL 3.00 */
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/* [iu]sampler2DMS are defined in GLSL ES 3.10 */
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sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
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isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
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usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
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sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
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isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
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usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
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sampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::sampler2DMS_type);
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isampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::isampler2DMS_type);
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usampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::usampler2DMS_type);
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sampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::sampler2DMSArray_type);
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isampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::isampler2DMSArray_type);
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usampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::usampler2DMSArray_type);
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/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
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samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
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isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
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usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
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samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
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samplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArray_type);
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isamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::isamplerCubeArray_type);
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usamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::usamplerCubeArray_type);
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samplerCubeArrayShadow TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArrayShadow_type);
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samplerExternalOES {
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if (yyextra->OES_EGL_image_external_enable)
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return SAMPLEREXTERNALOES;
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else
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if (yyextra->OES_EGL_image_external_enable) {
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yylval->type = glsl_type::samplerExternalOES_type;
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return BASIC_TYPE_TOK;
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} else
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return IDENTIFIER;
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}
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@ -389,39 +433,39 @@ samplerExternalOES {
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precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
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/* keywords available with ARB_shader_image_load_store */
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image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
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image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
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image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
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image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
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imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
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imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
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image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
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image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
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imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IMAGECUBEARRAY);
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image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
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image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
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iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
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iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
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iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
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iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
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iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
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iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
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iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
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iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
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iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IIMAGECUBEARRAY);
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iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
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iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
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uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
|
||||
uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
|
||||
uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
|
||||
uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
|
||||
uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
|
||||
uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
|
||||
uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
|
||||
uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
|
||||
uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, UIMAGECUBEARRAY);
|
||||
uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
|
||||
uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
|
||||
image1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1D_type);
|
||||
image2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2D_type);
|
||||
image3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image3D_type);
|
||||
image2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DRect_type);
|
||||
imageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::imageCube_type);
|
||||
imageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::imageBuffer_type);
|
||||
image1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1DArray_type);
|
||||
image2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DArray_type);
|
||||
imageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::imageCubeArray_type);
|
||||
image2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMS_type);
|
||||
image2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMSArray_type);
|
||||
iimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1D_type);
|
||||
iimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2D_type);
|
||||
iimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage3D_type);
|
||||
iimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DRect_type);
|
||||
iimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimageCube_type);
|
||||
iimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::iimageBuffer_type);
|
||||
iimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1DArray_type);
|
||||
iimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DArray_type);
|
||||
iimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::iimageCubeArray_type);
|
||||
iimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMS_type);
|
||||
iimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMSArray_type);
|
||||
uimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1D_type);
|
||||
uimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2D_type);
|
||||
uimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage3D_type);
|
||||
uimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DRect_type);
|
||||
uimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimageCube_type);
|
||||
uimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::uimageBuffer_type);
|
||||
uimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1DArray_type);
|
||||
uimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DArray_type);
|
||||
uimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::uimageCubeArray_type);
|
||||
uimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMS_type);
|
||||
uimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMSArray_type);
|
||||
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
|
||||
image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
|
||||
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
|
||||
|
@ -433,7 +477,7 @@ restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_lo
|
|||
readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
|
||||
writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
|
||||
|
||||
atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
|
||||
atomic_uint TYPE_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, glsl_type::atomic_uint_type);
|
||||
|
||||
shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
|
||||
|
||||
|
@ -548,7 +592,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
|
|||
interface KEYWORD(110, 100, 0, 0, INTERFACE);
|
||||
long KEYWORD(110, 100, 0, 0, LONG_TOK);
|
||||
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
|
||||
double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
|
||||
double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
|
||||
half KEYWORD(110, 100, 0, 0, HALF);
|
||||
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
|
||||
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
|
||||
|
@ -557,27 +601,27 @@ output KEYWORD(110, 100, 0, 0, OUTPUT);
|
|||
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
|
||||
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
|
||||
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
|
||||
dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
|
||||
dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
|
||||
dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
|
||||
dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
|
||||
dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
|
||||
dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
|
||||
dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
|
||||
dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
|
||||
dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
|
||||
dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
|
||||
dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
|
||||
dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
|
||||
dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
|
||||
dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
|
||||
dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
|
||||
dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
|
||||
dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
|
||||
dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
|
||||
dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
|
||||
dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
|
||||
dmat4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
|
||||
dmat2x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
|
||||
dmat2x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x3_type);
|
||||
dmat2x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x4_type);
|
||||
dmat3x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x2_type);
|
||||
dmat3x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
|
||||
dmat3x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x4_type);
|
||||
dmat4x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x2_type);
|
||||
dmat4x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x3_type);
|
||||
dmat4x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
|
||||
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
|
||||
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
|
||||
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
|
||||
sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
|
||||
sampler2DRect DEPRECATED_ES_TYPE(glsl_type::sampler2DRect_type);
|
||||
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
|
||||
sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
|
||||
sampler2DRectShadow DEPRECATED_ES_TYPE(glsl_type::sampler2DRectShadow_type);
|
||||
sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
|
||||
cast KEYWORD(110, 100, 0, 0, CAST);
|
||||
namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
|
||||
|
@ -595,15 +639,15 @@ common KEYWORD(130, 300, 0, 0, COMMON);
|
|||
partition KEYWORD(130, 300, 0, 0, PARTITION);
|
||||
active KEYWORD(130, 300, 0, 0, ACTIVE);
|
||||
superp KEYWORD(130, 100, 0, 0, SUPERP);
|
||||
samplerBuffer KEYWORD_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, SAMPLERBUFFER);
|
||||
samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type);
|
||||
filter KEYWORD(130, 300, 0, 0, FILTER);
|
||||
row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
|
||||
|
||||
/* Additional reserved words in GLSL 1.40 */
|
||||
isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
|
||||
usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
|
||||
isamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, ISAMPLERBUFFER);
|
||||
usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
|
||||
isampler2DRect TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
|
||||
usampler2DRect TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
|
||||
isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
|
||||
usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
|
||||
|
||||
/* Additional reserved words in GLSL ES 3.00 */
|
||||
resource KEYWORD(420, 300, 0, 0, RESOURCE);
|
||||
|
@ -611,15 +655,15 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
|
|||
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
|
||||
|
||||
/* Additional words for ARB_gpu_shader_int64 */
|
||||
int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK);
|
||||
i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
|
||||
i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
|
||||
i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
|
||||
int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type);
|
||||
i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type);
|
||||
i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type);
|
||||
i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec4_type);
|
||||
|
||||
uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK);
|
||||
u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
|
||||
u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
|
||||
u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
|
||||
uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::uint64_t_type);
|
||||
u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec2_type);
|
||||
u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec3_type);
|
||||
u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec4_type);
|
||||
|
||||
[_a-zA-Z][_a-zA-Z0-9]* {
|
||||
struct _mesa_glsl_parse_state *state = yyextra;
|
||||
|
|
|
@ -132,41 +132,17 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
|
|||
ast_node *then_statement;
|
||||
ast_node *else_statement;
|
||||
} selection_rest_statement;
|
||||
|
||||
const glsl_type *type;
|
||||
}
|
||||
|
||||
%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
|
||||
%token ATTRIBUTE CONST_TOK
|
||||
%token <type> BASIC_TYPE_TOK
|
||||
%token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
|
||||
%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
|
||||
%token INT64_TOK UINT64_TOK I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
|
||||
%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
|
||||
%token NOPERSPECTIVE FLAT SMOOTH
|
||||
%token MAT2X2 MAT2X3 MAT2X4
|
||||
%token MAT3X2 MAT3X3 MAT3X4
|
||||
%token MAT4X2 MAT4X3 MAT4X4
|
||||
%token DMAT2X2 DMAT2X3 DMAT2X4
|
||||
%token DMAT3X2 DMAT3X3 DMAT3X4
|
||||
%token DMAT4X2 DMAT4X3 DMAT4X4
|
||||
%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
|
||||
%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
|
||||
%token SAMPLER2DARRAYSHADOW SAMPLERCUBEARRAY SAMPLERCUBEARRAYSHADOW
|
||||
%token ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
|
||||
%token ISAMPLER1DARRAY ISAMPLER2DARRAY ISAMPLERCUBEARRAY
|
||||
%token USAMPLER1D USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER1DARRAY
|
||||
%token USAMPLER2DARRAY USAMPLERCUBEARRAY
|
||||
%token SAMPLER2DRECT ISAMPLER2DRECT USAMPLER2DRECT SAMPLER2DRECTSHADOW
|
||||
%token SAMPLERBUFFER ISAMPLERBUFFER USAMPLERBUFFER
|
||||
%token SAMPLER2DMS ISAMPLER2DMS USAMPLER2DMS
|
||||
%token SAMPLER2DMSARRAY ISAMPLER2DMSARRAY USAMPLER2DMSARRAY
|
||||
%token SAMPLEREXTERNALOES
|
||||
%token IMAGE1D IMAGE2D IMAGE3D IMAGE2DRECT IMAGECUBE IMAGEBUFFER
|
||||
%token IMAGE1DARRAY IMAGE2DARRAY IMAGECUBEARRAY IMAGE2DMS IMAGE2DMSARRAY
|
||||
%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGE2DRECT IIMAGECUBE IIMAGEBUFFER
|
||||
%token IIMAGE1DARRAY IIMAGE2DARRAY IIMAGECUBEARRAY IIMAGE2DMS IIMAGE2DMSARRAY
|
||||
%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGE2DRECT UIMAGECUBE UIMAGEBUFFER
|
||||
%token UIMAGE1DARRAY UIMAGE2DARRAY UIMAGECUBEARRAY UIMAGE2DMS UIMAGE2DMSARRAY
|
||||
%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW
|
||||
%token COHERENT VOLATILE RESTRICT READONLY WRITEONLY
|
||||
%token ATOMIC_UINT
|
||||
%token SHARED
|
||||
%token STRUCT VOID_TOK WHILE
|
||||
%token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
|
||||
|
@ -225,7 +201,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
|
|||
%type <type_specifier> type_specifier
|
||||
%type <type_specifier> type_specifier_nonarray
|
||||
%type <array_specifier> array_specifier
|
||||
%type <identifier> basic_type_specifier_nonarray
|
||||
%type <type> basic_type_specifier_nonarray
|
||||
%type <fully_specified_type> fully_specified_type
|
||||
%type <function> function_prototype
|
||||
%type <function> function_header
|
||||
|
@ -2213,7 +2189,7 @@ type_specifier_nonarray:
|
|||
basic_type_specifier_nonarray
|
||||
{
|
||||
void *ctx = state->linalloc;
|
||||
$$ = new(ctx) ast_type_specifier($1);
|
||||
$$ = new(ctx) ast_type_specifier($1->name);
|
||||
$$->set_location(@1);
|
||||
}
|
||||
| struct_specifier
|
||||
|
@ -2231,128 +2207,8 @@ type_specifier_nonarray:
|
|||
;
|
||||
|
||||
basic_type_specifier_nonarray:
|
||||
VOID_TOK { $$ = "void"; }
|
||||
| FLOAT_TOK { $$ = "float"; }
|
||||
| DOUBLE_TOK { $$ = "double"; }
|
||||
| INT_TOK { $$ = "int"; }
|
||||
| UINT_TOK { $$ = "uint"; }
|
||||
| BOOL_TOK { $$ = "bool"; }
|
||||
| VEC2 { $$ = "vec2"; }
|
||||
| VEC3 { $$ = "vec3"; }
|
||||
| VEC4 { $$ = "vec4"; }
|
||||
| BVEC2 { $$ = "bvec2"; }
|
||||
| BVEC3 { $$ = "bvec3"; }
|
||||
| BVEC4 { $$ = "bvec4"; }
|
||||
| IVEC2 { $$ = "ivec2"; }
|
||||
| IVEC3 { $$ = "ivec3"; }
|
||||
| IVEC4 { $$ = "ivec4"; }
|
||||
| UVEC2 { $$ = "uvec2"; }
|
||||
| UVEC3 { $$ = "uvec3"; }
|
||||
| UVEC4 { $$ = "uvec4"; }
|
||||
| DVEC2 { $$ = "dvec2"; }
|
||||
| DVEC3 { $$ = "dvec3"; }
|
||||
| DVEC4 { $$ = "dvec4"; }
|
||||
| MAT2X2 { $$ = "mat2"; }
|
||||
| MAT2X3 { $$ = "mat2x3"; }
|
||||
| MAT2X4 { $$ = "mat2x4"; }
|
||||
| MAT3X2 { $$ = "mat3x2"; }
|
||||
| MAT3X3 { $$ = "mat3"; }
|
||||
| MAT3X4 { $$ = "mat3x4"; }
|
||||
| MAT4X2 { $$ = "mat4x2"; }
|
||||
| MAT4X3 { $$ = "mat4x3"; }
|
||||
| MAT4X4 { $$ = "mat4"; }
|
||||
| DMAT2X2 { $$ = "dmat2"; }
|
||||
| DMAT2X3 { $$ = "dmat2x3"; }
|
||||
| DMAT2X4 { $$ = "dmat2x4"; }
|
||||
| DMAT3X2 { $$ = "dmat3x2"; }
|
||||
| DMAT3X3 { $$ = "dmat3"; }
|
||||
| DMAT3X4 { $$ = "dmat3x4"; }
|
||||
| DMAT4X2 { $$ = "dmat4x2"; }
|
||||
| DMAT4X3 { $$ = "dmat4x3"; }
|
||||
| DMAT4X4 { $$ = "dmat4"; }
|
||||
| SAMPLER1D { $$ = "sampler1D"; }
|
||||
| SAMPLER2D { $$ = "sampler2D"; }
|
||||
| SAMPLER2DRECT { $$ = "sampler2DRect"; }
|
||||
| SAMPLER3D { $$ = "sampler3D"; }
|
||||
| SAMPLERCUBE { $$ = "samplerCube"; }
|
||||
| SAMPLEREXTERNALOES { $$ = "samplerExternalOES"; }
|
||||
| SAMPLER1DSHADOW { $$ = "sampler1DShadow"; }
|
||||
| SAMPLER2DSHADOW { $$ = "sampler2DShadow"; }
|
||||
| SAMPLER2DRECTSHADOW { $$ = "sampler2DRectShadow"; }
|
||||
| SAMPLERCUBESHADOW { $$ = "samplerCubeShadow"; }
|
||||
| SAMPLER1DARRAY { $$ = "sampler1DArray"; }
|
||||
| SAMPLER2DARRAY { $$ = "sampler2DArray"; }
|
||||
| SAMPLER1DARRAYSHADOW { $$ = "sampler1DArrayShadow"; }
|
||||
| SAMPLER2DARRAYSHADOW { $$ = "sampler2DArrayShadow"; }
|
||||
| SAMPLERBUFFER { $$ = "samplerBuffer"; }
|
||||
| SAMPLERCUBEARRAY { $$ = "samplerCubeArray"; }
|
||||
| SAMPLERCUBEARRAYSHADOW { $$ = "samplerCubeArrayShadow"; }
|
||||
| ISAMPLER1D { $$ = "isampler1D"; }
|
||||
| ISAMPLER2D { $$ = "isampler2D"; }
|
||||
| ISAMPLER2DRECT { $$ = "isampler2DRect"; }
|
||||
| ISAMPLER3D { $$ = "isampler3D"; }
|
||||
| ISAMPLERCUBE { $$ = "isamplerCube"; }
|
||||
| ISAMPLER1DARRAY { $$ = "isampler1DArray"; }
|
||||
| ISAMPLER2DARRAY { $$ = "isampler2DArray"; }
|
||||
| ISAMPLERBUFFER { $$ = "isamplerBuffer"; }
|
||||
| ISAMPLERCUBEARRAY { $$ = "isamplerCubeArray"; }
|
||||
| USAMPLER1D { $$ = "usampler1D"; }
|
||||
| USAMPLER2D { $$ = "usampler2D"; }
|
||||
| USAMPLER2DRECT { $$ = "usampler2DRect"; }
|
||||
| USAMPLER3D { $$ = "usampler3D"; }
|
||||
| USAMPLERCUBE { $$ = "usamplerCube"; }
|
||||
| USAMPLER1DARRAY { $$ = "usampler1DArray"; }
|
||||
| USAMPLER2DARRAY { $$ = "usampler2DArray"; }
|
||||
| USAMPLERBUFFER { $$ = "usamplerBuffer"; }
|
||||
| USAMPLERCUBEARRAY { $$ = "usamplerCubeArray"; }
|
||||
| SAMPLER2DMS { $$ = "sampler2DMS"; }
|
||||
| ISAMPLER2DMS { $$ = "isampler2DMS"; }
|
||||
| USAMPLER2DMS { $$ = "usampler2DMS"; }
|
||||
| SAMPLER2DMSARRAY { $$ = "sampler2DMSArray"; }
|
||||
| ISAMPLER2DMSARRAY { $$ = "isampler2DMSArray"; }
|
||||
| USAMPLER2DMSARRAY { $$ = "usampler2DMSArray"; }
|
||||
| IMAGE1D { $$ = "image1D"; }
|
||||
| IMAGE2D { $$ = "image2D"; }
|
||||
| IMAGE3D { $$ = "image3D"; }
|
||||
| IMAGE2DRECT { $$ = "image2DRect"; }
|
||||
| IMAGECUBE { $$ = "imageCube"; }
|
||||
| IMAGEBUFFER { $$ = "imageBuffer"; }
|
||||
| IMAGE1DARRAY { $$ = "image1DArray"; }
|
||||
| IMAGE2DARRAY { $$ = "image2DArray"; }
|
||||
| IMAGECUBEARRAY { $$ = "imageCubeArray"; }
|
||||
| IMAGE2DMS { $$ = "image2DMS"; }
|
||||
| IMAGE2DMSARRAY { $$ = "image2DMSArray"; }
|
||||
| IIMAGE1D { $$ = "iimage1D"; }
|
||||
| IIMAGE2D { $$ = "iimage2D"; }
|
||||
| IIMAGE3D { $$ = "iimage3D"; }
|
||||
| IIMAGE2DRECT { $$ = "iimage2DRect"; }
|
||||
| IIMAGECUBE { $$ = "iimageCube"; }
|
||||
| IIMAGEBUFFER { $$ = "iimageBuffer"; }
|
||||
| IIMAGE1DARRAY { $$ = "iimage1DArray"; }
|
||||
| IIMAGE2DARRAY { $$ = "iimage2DArray"; }
|
||||
| IIMAGECUBEARRAY { $$ = "iimageCubeArray"; }
|
||||
| IIMAGE2DMS { $$ = "iimage2DMS"; }
|
||||
| IIMAGE2DMSARRAY { $$ = "iimage2DMSArray"; }
|
||||
| UIMAGE1D { $$ = "uimage1D"; }
|
||||
| UIMAGE2D { $$ = "uimage2D"; }
|
||||
| UIMAGE3D { $$ = "uimage3D"; }
|
||||
| UIMAGE2DRECT { $$ = "uimage2DRect"; }
|
||||
| UIMAGECUBE { $$ = "uimageCube"; }
|
||||
| UIMAGEBUFFER { $$ = "uimageBuffer"; }
|
||||
| UIMAGE1DARRAY { $$ = "uimage1DArray"; }
|
||||
| UIMAGE2DARRAY { $$ = "uimage2DArray"; }
|
||||
| UIMAGECUBEARRAY { $$ = "uimageCubeArray"; }
|
||||
| UIMAGE2DMS { $$ = "uimage2DMS"; }
|
||||
| UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; }
|
||||
| ATOMIC_UINT { $$ = "atomic_uint"; }
|
||||
| INT64_TOK { $$ = "int64_t"; }
|
||||
| I64VEC2 { $$ = "i64vec2"; }
|
||||
| I64VEC3 { $$ = "i64vec3"; }
|
||||
| I64VEC4 { $$ = "i64vec4"; }
|
||||
| UINT64_TOK { $$ = "uint64_t"; }
|
||||
| U64VEC2 { $$ = "u64vec2"; }
|
||||
| U64VEC3 { $$ = "u64vec3"; }
|
||||
| U64VEC4 { $$ = "u64vec4"; }
|
||||
VOID_TOK { $$ = glsl_type::void_type; }
|
||||
| BASIC_TYPE_TOK { $$ = $1; };
|
||||
;
|
||||
|
||||
precision_qualifier:
|
||||
|
|
Loading…
Reference in New Issue