r300-gallium: Unify sampler and texture emit.

They have to cross into each other's registers.
This commit is contained in:
Corbin Simpson 2009-05-18 17:06:42 -07:00
parent 1aa38b2c2d
commit 746140e215
3 changed files with 26 additions and 39 deletions

View File

@ -289,18 +289,6 @@ void r300_emit_rs_block_state(struct r300_context* r300,
END_CS;
}
void r300_emit_sampler(struct r300_context* r300,
struct r300_sampler_state* sampler, unsigned offset)
{
CS_LOCALS(r300);
BEGIN_CS(6);
OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
END_CS;
}
void r300_emit_scissor_state(struct r300_context* r300,
struct r300_scissor_state* scissor)
{
@ -314,11 +302,17 @@ void r300_emit_scissor_state(struct r300_context* r300,
}
void r300_emit_texture(struct r300_context* r300,
struct r300_texture* tex, unsigned offset)
struct r300_sampler_state* sampler,
struct r300_texture* tex,
unsigned offset)
{
CS_LOCALS(r300);
BEGIN_CS(10);
BEGIN_CS(16);
OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
@ -593,29 +587,27 @@ validate:
r300->dirty_state &= ~R300_NEW_RS_BLOCK;
}
if (r300->dirty_state & R300_ANY_NEW_SAMPLERS) {
for (i = 0; i < r300->sampler_count; i++) {
if (r300->dirty_state & (R300_NEW_SAMPLER << i)) {
r300_emit_sampler(r300, r300->sampler_states[i], i);
dirty_tex++;
}
}
r300->dirty_state &= ~R300_ANY_NEW_SAMPLERS;
}
if (r300->dirty_state & R300_NEW_SCISSOR) {
r300_emit_scissor_state(r300, r300->scissor_state);
r300->dirty_state &= ~R300_NEW_SCISSOR;
}
if (r300->dirty_state & R300_ANY_NEW_TEXTURES) {
for (i = 0; i < r300->texture_count; i++) {
if (r300->dirty_state & (R300_NEW_TEXTURE << i)) {
r300_emit_texture(r300, r300->textures[i], i);
/* Samplers and textures are tracked separately but emitted together. */
if (r300->dirty_state &
(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
if (r300->dirty_state &
((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
r300_emit_texture(r300,
r300->sampler_states[i],
r300->textures[i],
i);
r300->dirty_state &=
~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
dirty_tex++;
}
}
r300->dirty_state &= ~R300_ANY_NEW_TEXTURES;
r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
}
if (r300->dirty_state & R300_NEW_VIEWPORT) {

View File

@ -56,14 +56,13 @@ void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs);
void r300_emit_sampler(struct r300_context* r300,
struct r300_sampler_state* sampler, unsigned offset);
void r300_emit_scissor_state(struct r300_context* r300,
struct r300_scissor_state* scissor);
void r300_emit_texture(struct r300_context* r300,
struct r300_texture* tex, unsigned offset);
struct r300_sampler_state* sampler,
struct r300_texture* tex,
unsigned offset);
void r300_emit_vertex_buffer(struct r300_context* r300);

View File

@ -268,14 +268,10 @@ validate:
r300_surface_setup(r300, desttex, destx, desty, w, h);
/* Setup the texture. */
r300_emit_sampler(r300, &r300_sampler_copy_state, 0);
r300_emit_texture(r300, srctex, 0);
r300_emit_texture(r300, &r300_sampler_copy_state, srctex, 0);
/* Flush and enable. */
BEGIN_CS(4);
OUT_CS_REG(R300_TX_INVALTAGS, 0);
OUT_CS_REG(R300_TX_ENABLE, 0x1);
END_CS;
r300_flush_textures(r300);
/* Vertex shader setup */
if (caps->has_tcl) {