vc4: Allow VBOs to be mapped during execution.
There's no reason we can't -- the mappings we expose are basically equivalent to persistent/coherent, already. Improves mesa-demos drawoverhead (no state change) performance by 5.21362% +/- 1.25078% (n=11).
This commit is contained in:
parent
d8148ed10a
commit
743dcdd936
|
@ -128,6 +128,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
|
|||
case PIPE_CAP_TEXTURE_MULTISAMPLE:
|
||||
case PIPE_CAP_TEXTURE_SWIZZLE:
|
||||
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
|
||||
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
|
||||
return 1;
|
||||
|
||||
/* lying for GL 2.0 */
|
||||
|
@ -255,7 +256,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
|
|||
case PIPE_CAP_TGSI_BALLOT:
|
||||
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
|
||||
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
|
||||
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
|
||||
case PIPE_CAP_POST_DEPTH_COVERAGE:
|
||||
case PIPE_CAP_BINDLESS_TEXTURE:
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue