Add a new function, driFillInModes, that is to be used by drivers to
create the set of support __GLcontextModes. This should replace the current driver-specific fill_in_modes functions.
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173bc32195
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7439605697
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@ -1,5 +1,5 @@
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/*
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* (c) Copyright IBM Corporation 2002
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* (C) Copyright IBM Corporation 2002, 2004
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@ -297,3 +297,239 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
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return GL_TRUE;
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}
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/**
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* Creates a set of \c __GLcontextModes that a driver will expose.
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*
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* A set of \c __GLcontextModes will be created based on the supplied
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* parameters. The number of modes processed will be 2 *
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* \c num_depth_stencil_bits * \c num_db_modes.
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*
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* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
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* \c db_modes, and \c visType into each \c __GLcontextModes element.
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* However, the meanings of \c fb_format and \c fb_type require further
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* explanation. The \c fb_format specifies which color components are in
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* each pixel and what the default order is. For example, \c GL_RGB specifies
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* that red, green, blue are available and red is in the "most significant"
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* position and blue is in the "least significant". The \c fb_type specifies
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* the bit sizes of each component and the actual ordering. For example, if
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* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
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* are the blue value, bits [10:5] are the green value, and bits [4:0] are
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* the red value.
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*
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* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
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* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
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* \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
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* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
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* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
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* still uses 32-bits.
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*
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* If in doubt, look at the tables used in the function.
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*
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* \param ptr_to_modes Pointer to a pointer to a linked list of
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* \c __GLcontextModes. Upon completion, a pointer to
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* the next element to be process will be stored here.
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* If the function fails and returns \c GL_FALSE, this
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* value will be unmodified, but some elements in the
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* linked list may be modified.
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* \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
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* \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
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* \param fb_type Type of the pixels in the framebuffer. Currently only
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* \c GL_UNSIGNED_SHORT_5_6_5,
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* \c GL_UNSIGNED_SHORT_5_6_5_REV,
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* \c GL_UNSIGNED_INT_8_8_8_8, and
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* \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
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* \param depth_bits Array of depth buffer sizes to be exposed.
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* \param stencil_bits Array of stencil buffer sizes to be exposed.
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* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
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* \c stencil_bits.
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* \param db_modes Array of buffer swap modes. If an element has a
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* value of \c GLX_NONE, then it represents a
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* single-buffered mode. Other valid values are
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* \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
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* \c GLX_SWAP_UNDEFINED_OML. See the
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* GLX_OML_swap_method extension spec for more details.
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* \param num_db_modes Number of entries in \c db_modes.
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* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
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* \c GLX_DIRECT_COLOR.
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*
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* \returns
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* \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
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* cause of failure is a bad parameter (i.e., unsupported \c fb_format or
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* \c fb_type).
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*
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* \todo
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* There is currently no way to support packed RGB modes (i.e., modes with
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* exactly 3 bytes per pixel) or floating-point modes. This could probably
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* be done by creating some new, private enums with clever names likes
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* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
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* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
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*/
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GLboolean
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driFillInModes( __GLcontextModes ** ptr_to_modes,
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GLenum fb_format, GLenum fb_type,
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const uint8_t * depth_bits, const uint8_t * stencil_bits,
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unsigned num_depth_stencil_bits,
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const GLenum * db_modes, unsigned num_db_modes,
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int visType )
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{
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static const uint8_t bits_table[3][4] = {
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/* R G B A */
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{ 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
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{ 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
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{ 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
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};
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/* The following arrays are all indexed by the fb_type masked with 0x07.
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* Given the four supported fb_type values, this results in valid array
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* indices of 3, 4, 5, and 7.
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*/
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static const uint32_t masks_table_rgb[8][4] = {
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
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{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
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{ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
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};
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static const uint32_t masks_table_rgba[8][4] = {
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
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{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
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{ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
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};
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static const uint32_t masks_table_bgr[8][4] = {
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
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{ 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
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{ 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
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};
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static const uint32_t masks_table_bgra[8][4] = {
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
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{ 0x000000F8, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
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{ 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
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{ 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
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};
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static const uint8_t bytes_per_pixel[8] = {
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0, 0, 0, 2, 2, 4, 0, 4
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};
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const uint8_t * bits;
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const uint32_t * masks;
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const int index = fb_type & 0x07;
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__GLcontextModes * modes = *ptr_to_modes;
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unsigned i;
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unsigned j;
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unsigned k;
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if ( bytes_per_pixel[ index ] == 0 ) {
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fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n",
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__func__, __LINE__, fb_type );
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return GL_FALSE;
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}
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/* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
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* the _REV versions.
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*
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* Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
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*/
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switch ( fb_format ) {
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case GL_RGB:
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bits = (bytes_per_pixel[ index ] == 2)
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? bits_table[0] : bits_table[1];
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masks = masks_table_rgb[ index ];
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break;
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case GL_RGBA:
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bits = (bytes_per_pixel[ index ] == 2)
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? bits_table[0] : bits_table[2];
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masks = masks_table_rgba[ index ];
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break;
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case GL_BGR:
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bits = (bytes_per_pixel[ index ] == 2)
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? bits_table[0] : bits_table[1];
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masks = masks_table_bgr[ index ];
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break;
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case GL_BGRA:
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bits = (bytes_per_pixel[ index ] == 2)
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? bits_table[0] : bits_table[2];
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masks = masks_table_bgra[ index ];
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break;
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default:
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fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n",
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__func__, __LINE__, fb_format );
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return GL_FALSE;
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}
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for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
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for ( i = 0 ; i < num_db_modes ; i++ ) {
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for ( j = 0 ; j < 2 ; j++ ) {
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modes->redBits = bits[0];
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modes->greenBits = bits[1];
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modes->blueBits = bits[2];
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modes->alphaBits = bits[3];
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modes->redMask = masks[0];
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modes->greenMask = masks[1];
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modes->blueMask = masks[2];
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modes->alphaMask = masks[3];
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modes->rgbBits = modes->redBits + modes->greenBits
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+ modes->blueBits + modes->alphaBits;
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modes->accumRedBits = 16 * j;
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modes->accumGreenBits = 16 * j;
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modes->accumBlueBits = 16 * j;
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modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
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modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
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modes->stencilBits = stencil_bits[k];
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modes->depthBits = depth_bits[k];
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modes->visualType = visType;
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modes->renderType = GLX_RGBA_BIT;
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modes->drawableType = GLX_WINDOW_BIT;
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modes->rgbMode = GL_TRUE;
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if ( db_modes[i] == GLX_NONE ) {
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modes->doubleBufferMode = GL_FALSE;
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}
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else {
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modes->doubleBufferMode = GL_TRUE;
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modes->swapMethod = db_modes[i];
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}
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modes = modes->next;
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}
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}
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}
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*ptr_to_modes = modes;
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return GL_TRUE;
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}
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@ -1,5 +1,5 @@
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/*
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* (c) Copyright IBM Corporation 2002
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* (C) Copyright IBM Corporation 2002, 2004
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@ -62,4 +62,10 @@ extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
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GLint *x, GLint *y,
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GLsizei *width, GLsizei *height );
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extern GLboolean driFillInModes( __GLcontextModes ** modes,
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GLenum fb_format, GLenum fb_type,
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const uint8_t * depth_bits, const uint8_t * stencil_bits,
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unsigned num_depth_stencil_bits,
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const GLenum * db_modes, unsigned num_db_modes, int visType );
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#endif /* DRI_DEBUG_H */
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