tgsi: add missing compute shader entry in tgsi_get_processor_name()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -332,6 +332,8 @@ tgsi_get_processor_name( uint processor )
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return "tessellation control shader";
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return "tessellation control shader";
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case PIPE_SHADER_TESS_EVAL:
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case PIPE_SHADER_TESS_EVAL:
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return "tessellation evaluation shader";
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return "tessellation evaluation shader";
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case PIPE_SHADER_COMPUTE:
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return "compute shader";
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default:
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default:
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return "unknown shader type!";
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return "unknown shader type!";
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}
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}
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