freedreno/ir3: convert over to ralloc

The `ir3_shader` is the root mem ctx, with `ir3_shader_variant` hanging
off that, and various variant specific allocations hanging off the
variant.

This lets us delete a bunch of cleanup code.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
This commit is contained in:
Rob Clark 2020-06-15 11:15:52 -07:00 committed by Marge Bot
parent 6039d083f7
commit 74140c2e85
3 changed files with 8 additions and 26 deletions

View File

@ -48,7 +48,7 @@ void * ir3_alloc(struct ir3 *shader, int sz)
struct ir3 * ir3_create(struct ir3_compiler *compiler,
struct ir3_shader_variant *v)
{
struct ir3 *shader = rzalloc(NULL, struct ir3);
struct ir3 *shader = rzalloc(v, struct ir3);
shader->compiler = compiler;
shader->type = v->type;
@ -944,7 +944,7 @@ void * ir3_assemble(struct ir3_shader_variant *v)
info->sizedwords = align(info->sizedwords, 4 * 2);
}
ptr = dwords = calloc(4, info->sizedwords);
ptr = dwords = rzalloc_size(v, 4 * info->sizedwords);
foreach_block (block, &shader->block_list) {
unsigned sfu_delay = 0;

View File

@ -34,12 +34,12 @@
struct ir3_shader *
ir3_parse_asm(struct ir3_compiler *c, struct ir3_kernel_info *info, FILE *in)
{
struct ir3_shader *shader = calloc(1, sizeof(*shader));
struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
shader->compiler = c;
shader->type = MESA_SHADER_COMPUTE;
mtx_init(&shader->variants_lock, mtx_plain);
struct ir3_shader_variant *v = calloc(1, sizeof(*v));
struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
v->type = MESA_SHADER_COMPUTE;
v->shader = shader;

View File

@ -41,18 +41,6 @@ ir3_glsl_type_size(const struct glsl_type *type, bool bindless)
return glsl_count_attribute_slots(type, false);
}
static void
delete_variant(struct ir3_shader_variant *v)
{
if (v->ir)
ir3_destroy(v->ir);
assert(!v->bo);
if (v->binning)
delete_variant(v->binning);
free(v->bin);
free(v);
}
/* for vertex shader, the inputs are loaded into registers before the shader
* is executed, so max_regs from the shader instructions might not properly
* reflect the # of registers actually used, especially in case passthrough
@ -184,7 +172,7 @@ static struct ir3_shader_variant *
create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
struct ir3_shader_variant *nonbinning)
{
struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
int ret;
if (!v)
@ -232,7 +220,7 @@ create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
return v;
fail:
delete_variant(v);
ralloc_free(v);
return NULL;
}
@ -283,16 +271,10 @@ ir3_shader_get_variant(struct ir3_shader *shader, const struct ir3_shader_key *k
void
ir3_shader_destroy(struct ir3_shader *shader)
{
struct ir3_shader_variant *v, *t;
for (v = shader->variants; v; ) {
t = v;
v = v->next;
delete_variant(t);
}
free(shader->const_state.immediates);
ralloc_free(shader->nir);
mtx_destroy(&shader->variants_lock);
free(shader);
ralloc_free(shader);
}
/**
@ -355,7 +337,7 @@ struct ir3_shader *
ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir,
unsigned reserved_user_consts, struct ir3_stream_output_info *stream_output)
{
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
mtx_init(&shader->variants_lock, mtx_plain);
shader->compiler = compiler;