Tweak: set z scale to one, else tnl thinks we have a 3d texcoord.
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@ -52,7 +52,7 @@ static void Idle( void )
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glLoadIdentity();
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if (i == 0) {
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glTranslatef(Drift, 0.0, 0.0);
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glScalef(2, 2, 2);
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glScalef(2, 2, 1);
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}
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else if (i == 1) {
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glTranslatef(0.0, Drift, 0.0);
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