i965/blorp: Rename push constants to inputs
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -179,7 +179,7 @@ struct brw_blorp_coord_transform
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float offset;
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};
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struct brw_blorp_wm_push_constants
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struct brw_blorp_wm_inputs
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{
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uint32_t dst_x0;
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uint32_t dst_x1;
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@ -201,11 +201,11 @@ struct brw_blorp_wm_push_constants
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};
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#define BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS \
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(sizeof(struct brw_blorp_wm_push_constants) / 4)
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(sizeof(struct brw_blorp_wm_inputs) / 4)
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/* Every 32 bytes of push constant data constitutes one GEN register. */
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static const unsigned int BRW_BLORP_NUM_PUSH_CONST_REGS =
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sizeof(struct brw_blorp_wm_push_constants) / 32;
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sizeof(struct brw_blorp_wm_inputs) / 32;
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struct brw_blorp_prog_data
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{
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@ -255,7 +255,7 @@ struct brw_blorp_params
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unsigned resolve_type;
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};
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bool color_write_disable[4];
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struct brw_blorp_wm_push_constants wm_push_consts;
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struct brw_blorp_wm_inputs wm_inputs;
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unsigned num_draw_buffers;
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unsigned num_layers;
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uint32_t wm_prog_kernel;
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@ -330,7 +330,7 @@ enum sampler_message_arg
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};
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struct brw_blorp_blit_vars {
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/* Uniforms values from brw_blorp_wm_push_constants */
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/* Input values from brw_blorp_wm_inputs */
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nir_variable *u_dst_x0;
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nir_variable *u_dst_x1;
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nir_variable *u_dst_y0;
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@ -357,7 +357,7 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
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#define LOAD_UNIFORM(name, type)\
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v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \
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v->u_##name->data.location = \
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offsetof(struct brw_blorp_wm_push_constants, name);
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offsetof(struct brw_blorp_wm_inputs, name);
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LOAD_UNIFORM(dst_x0, glsl_uint_type())
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LOAD_UNIFORM(dst_x1, glsl_uint_type())
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@ -1832,28 +1832,28 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
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/* Round floating point values to nearest integer to avoid "off by one texel"
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* kind of errors when blitting.
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*/
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params.x0 = params.wm_push_consts.dst_x0 = roundf(dst_x0);
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params.y0 = params.wm_push_consts.dst_y0 = roundf(dst_y0);
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params.x1 = params.wm_push_consts.dst_x1 = roundf(dst_x1);
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params.y1 = params.wm_push_consts.dst_y1 = roundf(dst_y1);
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params.wm_push_consts.rect_grid_x1 =
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params.x0 = params.wm_inputs.dst_x0 = roundf(dst_x0);
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params.y0 = params.wm_inputs.dst_y0 = roundf(dst_y0);
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params.x1 = params.wm_inputs.dst_x1 = roundf(dst_x1);
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params.y1 = params.wm_inputs.dst_y1 = roundf(dst_y1);
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params.wm_inputs.rect_grid_x1 =
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minify(src_mt->logical_width0, src_level) * wm_prog_key.x_scale - 1.0f;
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params.wm_push_consts.rect_grid_y1 =
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params.wm_inputs.rect_grid_y1 =
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minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f;
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brw_blorp_setup_coord_transform(¶ms.wm_push_consts.x_transform,
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brw_blorp_setup_coord_transform(¶ms.wm_inputs.x_transform,
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src_x0, src_x1, dst_x0, dst_x1, mirror_x);
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brw_blorp_setup_coord_transform(¶ms.wm_push_consts.y_transform,
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brw_blorp_setup_coord_transform(¶ms.wm_inputs.y_transform,
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src_y0, src_y1, dst_y0, dst_y1, mirror_y);
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if (brw->gen >= 8 && params.src.mt->target == GL_TEXTURE_3D) {
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/* On gen8+ we use actual 3-D textures so we need to pass the layer
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* through to the sampler.
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*/
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params.wm_push_consts.src_z = params.src.layer;
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params.wm_inputs.src_z = params.src.layer;
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} else {
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/* On gen7 and earlier, we fake everything with 2-D textures */
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params.wm_push_consts.src_z = 0;
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params.wm_inputs.src_z = 0;
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}
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if (params.dst.num_samples <= 1 && dst_mt->num_samples > 1) {
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@ -150,7 +150,7 @@ do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
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params.y1 = rb->Height - fb->_Ymin;
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}
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memcpy(¶ms.wm_push_consts.dst_x0,
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memcpy(¶ms.wm_inputs.dst_x0,
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ctx->Color.ClearColor.f, sizeof(float) * 4);
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bool use_simd16_replicated_data = true;
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@ -175,7 +175,7 @@ do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
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!partial_clear && use_simd16_replicated_data &&
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brw_is_color_fast_clear_compatible(brw, irb->mt,
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&ctx->Color.ClearColor)) {
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memset(¶ms.wm_push_consts, 0xff, 4*sizeof(float));
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memset(¶ms.wm_inputs, 0xff, 4*sizeof(float));
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params.fast_clear_op = GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
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brw_get_fast_clear_rect(brw, fb, irb->mt, ¶ms.x0, ¶ms.y0,
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@ -279,10 +279,10 @@ gen6_blorp_emit_wm_constants(struct brw_context *brw,
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uint32_t wm_push_const_offset;
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uint32_t *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
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sizeof(params->wm_push_consts),
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sizeof(params->wm_inputs),
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32, &wm_push_const_offset);
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const uint32_t *push_consts = (const uint32_t *)¶ms->wm_push_consts;
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const uint32_t *push_consts = (const uint32_t *)¶ms->wm_inputs;
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for (unsigned i = 0; i < params->wm_prog_data->nr_params; i++)
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constants[i] = push_consts[params->wm_prog_data->param[i]];
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@ -682,7 +682,7 @@ gen6_blorp_emit_constant_ps(struct brw_context *brw,
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/* Make sure the push constants fill an exact integer number of
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* registers.
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*/
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assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0);
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STATIC_ASSERT(sizeof(struct brw_blorp_wm_inputs) % 32 == 0);
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/* There must be at least one register worth of push constant data. */
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assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
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@ -621,7 +621,7 @@ gen7_blorp_emit_constant_ps(struct brw_context *brw,
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/* Make sure the push constants fill an exact integer number of
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* registers.
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*/
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assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0);
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STATIC_ASSERT(sizeof(struct brw_blorp_wm_inputs) % 32 == 0);
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/* There must be at least one register worth of push constant data. */
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assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
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