vc4: Fix missing \n in a perf_debug().
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@ -344,7 +344,7 @@ vc4_clear(struct pipe_context *pctx, unsigned buffers,
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* could avoid this by using the 3d engine to clear.
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*/
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if (vc4->draw_call_queued) {
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perf_debug("Flushing rendering to process new clear.");
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perf_debug("Flushing rendering to process new clear.\n");
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vc4_flush(pctx);
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}
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