From 73df16dcee79e2281c8d8a830dbbe6655359c82d Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Mon, 21 May 2018 11:15:51 +0200 Subject: [PATCH] radv: fix centroid interpolation It's legal to set the centroid and sample interpolation modes when MSAA disabled. So, we have to initialize the centroid inputs because the hardware doesn't. This fixes rendering issues with DXVK and The Witness, World of Warcraft, Trackmania and probably more games. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106315 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102390 CC: 18.0 18.1 Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_nir_to_llvm.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 9b9619b877e..2d91ded7fe5 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -2075,9 +2075,6 @@ static void prepare_interp_optimize(struct radv_shader_context *ctx, struct nir_shader *nir) { - if (!ctx->options->key.fs.multisample) - return; - bool uses_center = false; bool uses_centroid = false; nir_foreach_variable(variable, &nir->inputs) {