i915: Disable vertex texturing and delete the code.

It's not a required feature of the GL2.1 or GLES2, and you really don't
want to be doing SW VS access of the write-combined texture data.  Also,
avoids memory corruption in deqp:

Test case 'dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_nearest_linear_repeat'..
Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=GL_MAJOR_VERSION)
  Fail (Image comparison failed)

Test case 'dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_always'..
==559181== Invalid read of size 4
==559181==    at 0x641E8D0: i915_drm_buffer_unmap (i915_drm_buffer.c:204)
==559181==    by 0x64151EB: i915_cleanup_vertex_sampling (i915_state.c:449)
==559181==    by 0x640AEA7: i915_draw_vbo (i915_context.c:134)
==559181==    by 0x640AEA7: i915_draw_vbo (i915_context.c:55)
==559181==    by 0x61367B1: cso_draw_vbo (cso_context.c:1524)
[...]

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11329>
This commit is contained in:
Emma Anholt 2021-06-08 12:05:42 -07:00 committed by Marge Bot
parent 87f35032a6
commit 7378c64792
4 changed files with 19 additions and 202 deletions

View File

@ -113,9 +113,6 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
else
draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
if (i915->num_vertex_sampler_views > 0)
i915_prepare_vertex_sampling(i915);
/*
* Do the drawing
*/
@ -130,9 +127,6 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
if (mapped_indices)
draw_set_indexes(draw, NULL, 0, 0);
if (i915->num_vertex_sampler_views > 0)
i915_cleanup_vertex_sampling(i915);
/*
* Instead of flushing on every state change, we flush once here
* when we fire the vbo.

View File

@ -247,18 +247,12 @@ struct i915_context {
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
unsigned dirty;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_SAMPLERS];
unsigned num_samplers;
unsigned num_fragment_sampler_views;
unsigned num_vertex_samplers;
unsigned num_vertex_sampler_views;
struct i915_winsys_batchbuffer *batch;
@ -357,14 +351,6 @@ struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
/***********************************************************************
* i915_state.c:
*/
void i915_prepare_vertex_sampling(struct i915_context *i915);
void i915_cleanup_vertex_sampling(struct i915_context *i915);
/***********************************************************************
* i915_state_emit.c:
*/

View File

@ -117,10 +117,7 @@ i915_get_shader_param(struct pipe_screen *screen,
switch (cap) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
return PIPE_MAX_SAMPLERS;
else
return 0;
return 0;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return 0;

View File

@ -293,46 +293,16 @@ i915_create_sampler_state(struct pipe_context *pipe,
}
static void
i915_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned start,
unsigned num,
void **samplers)
i915_bind_sampler_states(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned num,
void **samplers)
{
struct i915_context *i915 = i915_context(pipe);
unsigned i;
assert(start + num <= ARRAY_SIZE(i915->vertex_samplers));
/* Check for no-op */
if (num == i915->num_vertex_samplers &&
!memcmp(i915->vertex_samplers + start, samplers,
num * sizeof(void *)))
if (shader != PIPE_SHADER_FRAGMENT) {
assert(num == 0);
return;
for (i = 0; i < num; ++i)
i915->vertex_samplers[i + start] = samplers[i];
/* find highest non-null samplers[] entry */
{
unsigned j = MAX2(i915->num_vertex_samplers, start + num);
while (j > 0 && i915->vertex_samplers[j - 1] == NULL)
j--;
i915->num_vertex_samplers = j;
}
draw_set_samplers(i915->draw,
PIPE_SHADER_VERTEX,
i915->vertex_samplers,
i915->num_vertex_samplers);
}
static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned start,
unsigned num,
void **samplers)
{
struct i915_context *i915 = i915_context(pipe);
unsigned i;
@ -357,25 +327,6 @@ static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
}
static void
i915_bind_sampler_states(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned num_samplers,
void **samplers)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
i915_bind_vertex_sampler_states(pipe, start, num_samplers, samplers);
break;
case PIPE_SHADER_FRAGMENT:
i915_bind_fragment_sampler_states(pipe, start, num_samplers, samplers);
break;
default:
;
}
}
static void i915_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
@ -383,77 +334,6 @@ static void i915_delete_sampler_state(struct pipe_context *pipe,
}
/**
* Called before drawing VBO to map vertex samplers and hand them to draw
*/
void
i915_prepare_vertex_sampling(struct i915_context *i915)
{
struct i915_winsys *iws = i915->iws;
unsigned i,j;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
unsigned num = i915->num_vertex_sampler_views;
struct pipe_sampler_view **views = i915->vertex_sampler_views;
assert(num <= PIPE_MAX_SAMPLERS);
if (!num)
return;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
struct pipe_resource *tex = view->texture;
struct i915_texture *i915_tex = i915_texture(tex);
ubyte *addr;
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
addr = iws->buffer_map(iws,
i915_tex->buffer,
FALSE /* read only */);
/* Setup array of mipmap level pointers */
/* FIXME: handle 3D textures? */
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
row_stride[j] = i915_tex->stride;
img_stride[j] = 0; /* FIXME */
}
draw_set_mapped_texture(i915->draw,
PIPE_SHADER_VERTEX,
i,
tex->width0, tex->height0, tex->depth0,
view->u.tex.first_level, tex->last_level,
0, 0, addr,
row_stride, img_stride, mip_offsets);
} else
i915->mapped_vs_tex[i] = NULL;
}
}
void
i915_cleanup_vertex_sampling(struct i915_context *i915)
{
struct i915_winsys *iws = i915->iws;
unsigned i;
for (i = 0; i < ARRAY_SIZE(i915->mapped_vs_tex); i++) {
if (i915->mapped_vs_tex_buffer[i]) {
iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
}
}
}
/** XXX move someday? Or consolidate all these simple state setters
* into one file.
*/
@ -736,10 +616,19 @@ static void i915_set_constant_buffer(struct pipe_context *pipe,
}
static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
static void
i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned num, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
if (shader != PIPE_SHADER_FRAGMENT) {
/* No support for VS samplers, because it would mean accessing the
* write-combined maps of the textures, which is very slow. VS samplers
* are not a required feature of GL2.1 or GLES2.
*/
assert(num == 0);
return;
}
struct i915_context *i915 = i915_context(pipe);
uint i;
@ -762,55 +651,6 @@ static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
i915->dirty |= I915_NEW_SAMPLER_VIEW;
}
static void
i915_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
struct i915_context *i915 = i915_context(pipe);
uint i;
assert(num <= ARRAY_SIZE(i915->vertex_sampler_views));
/* Check for no-op */
if (views && num == i915->num_vertex_sampler_views &&
!memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
for (i = 0; i < ARRAY_SIZE(i915->vertex_sampler_views); i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
}
i915->num_vertex_sampler_views = num;
draw_set_sampler_views(i915->draw,
PIPE_SHADER_VERTEX,
i915->vertex_sampler_views,
i915->num_vertex_sampler_views);
}
static void
i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned num, unsigned unbind_num_trailing_slots,
struct pipe_sampler_view **views)
{
assert(start == 0);
switch (shader) {
case PIPE_SHADER_FRAGMENT:
i915_set_fragment_sampler_views(pipe, num, views);
break;
case PIPE_SHADER_VERTEX:
i915_set_vertex_sampler_views(pipe, num, views);
break;
default:
;
}
}
struct pipe_sampler_view *
i915_create_sampler_view_custom(struct pipe_context *pipe,