cell: remove old surface_map code
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@ -77,11 +77,6 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
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if (cell->dirty)
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cell_update_derived(cell);
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if (!cell->cbuf_map[0])
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cell->cbuf_map[0] = screen->surface_map(screen, ps,
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PIPE_BUFFER_USAGE_GPU_WRITE);
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if (ps == cell->framebuffer.zsbuf) {
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/* clear z/stencil buffer */
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surfIndex = 1;
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