radv: do not recompute the output usage mask for clipdist twice
The shader info pass takes care of this now. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@ -1741,7 +1741,6 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
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length = ctx->num_output_clips + ctx->num_output_culls;
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if (length > 4)
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slot_inc = 2;
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output_usage_mask = (1 << length) - 1;
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}
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for (unsigned j = 0; j < length; j++) {
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@ -2711,10 +2710,8 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
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ctx->shader_info->info.tes.output_usage_mask[i];
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}
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if (i == VARYING_SLOT_CLIP_DIST0) {
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if (i == VARYING_SLOT_CLIP_DIST0)
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length = ctx->num_output_clips + ctx->num_output_culls;
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output_usage_mask = (1 << length) - 1;
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}
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param_index = shader_io_get_unique_index(i);
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