st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles

This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.

This avoids going into the hack code for scalar doubles.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-02-20 13:58:18 +10:00
parent b1119ce838
commit 731b7c49bb
1 changed files with 1 additions and 0 deletions

View File

@ -2611,6 +2611,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir)
assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
l.writemask = WRITEMASK_XYZW;
} else if (ir->lhs->type->is_scalar() &&
!ir->lhs->type->is_double() &&
ir->lhs->variable_referenced()->data.mode == ir_var_shader_out) {
/* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
* FINISHME: W component of fragment shader output zero, work correctly.