drivers/x11: add PUBLIC qualifier to more API functions
Based on a patch from Tom Fogal.
This commit is contained in:
parent
062a208814
commit
73060ec7eb
|
@ -1113,7 +1113,7 @@ glXGetAGPOffsetMESA( const GLvoid *pointer )
|
|||
|
||||
/*** GLX_MESA_allocate_memory */
|
||||
|
||||
void *
|
||||
void PUBLIC *
|
||||
glXAllocateMemoryMESA(Display *dpy, int scrn, size_t size,
|
||||
float readfreq, float writefreq, float priority)
|
||||
{
|
||||
|
@ -1121,14 +1121,14 @@ glXAllocateMemoryMESA(Display *dpy, int scrn, size_t size,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
void PUBLIC
|
||||
glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
|
||||
{
|
||||
/* dummy */
|
||||
}
|
||||
|
||||
|
||||
GLuint
|
||||
GLuint PUBLIC
|
||||
glXGetMemoryOffsetMESA(Display *dpy, int scrn, const void *pointer)
|
||||
{
|
||||
/* dummy */
|
||||
|
@ -1138,7 +1138,7 @@ glXGetMemoryOffsetMESA(Display *dpy, int scrn, const void *pointer)
|
|||
|
||||
/*** GLX_EXT_texture_from_pixmap */
|
||||
|
||||
void
|
||||
void PUBLIC
|
||||
glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
|
||||
const int *attrib_list)
|
||||
{
|
||||
|
@ -1148,7 +1148,7 @@ glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
|
|||
t->BindTexImageEXT(dpy, drawable, buffer, attrib_list);
|
||||
}
|
||||
|
||||
void
|
||||
void PUBLIC
|
||||
glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
|
||||
{
|
||||
struct _glxapi_table *t;
|
||||
|
@ -1426,7 +1426,7 @@ _glxapi_get_proc_address(const char *funcName)
|
|||
* This function does not get dispatched through the dispatch table
|
||||
* since it's really a "meta" function.
|
||||
*/
|
||||
__GLXextFuncPtr
|
||||
__GLXextFuncPtr PUBLIC
|
||||
glXGetProcAddressARB(const GLubyte *procName)
|
||||
{
|
||||
__GLXextFuncPtr f;
|
||||
|
@ -1442,7 +1442,8 @@ glXGetProcAddressARB(const GLubyte *procName)
|
|||
|
||||
|
||||
/* GLX 1.4 */
|
||||
void (*glXGetProcAddress(const GLubyte *procName))()
|
||||
void PUBLIC
|
||||
(*glXGetProcAddress(const GLubyte *procName))()
|
||||
{
|
||||
return glXGetProcAddressARB(procName);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue