microsoft/resource_state_manager: Remove unused private variable

Clang detects that this variable is unused. We can re-add it if
we end up needing it but for now let's just remove it.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8248>
This commit is contained in:
Jesse Natalie 2020-12-28 10:57:02 -08:00 committed by Marge Bot
parent c11f2f5de8
commit 72d7e173e3
1 changed files with 0 additions and 2 deletions

View File

@ -146,7 +146,6 @@ struct TransitionableResourceState
TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) :
m_DesiredState(TotalSubresources),
m_TotalSubresources(TotalSubresources),
m_SupportsSimultaneousAccess(SupportsSimultaneousAccess),
m_currentState(TotalSubresources, SupportsSimultaneousAccess),
m_pResource(pResource)
{
@ -171,7 +170,6 @@ struct TransitionableResourceState
private:
unsigned m_TotalSubresources;
bool m_SupportsSimultaneousAccess;
CCurrentResourceState m_currentState;