gallium: wire up server_wait_sync

This will be needed for explicit synchronization with devices outside
the gpu, ie. EGL_ANDROID_native_fence_sync.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Rob Clark 2016-04-01 15:47:44 -04:00 committed by Rob Clark
parent 0201f01dc4
commit 72cc1ca58d
2 changed files with 11 additions and 1 deletions

View File

@ -474,6 +474,12 @@ struct pipe_context {
struct pipe_fence_handle **fence,
unsigned flags);
/**
* Insert commands to have GPU wait for fence to be signaled.
*/
void (*fence_server_sync)(struct pipe_context *pipe,
struct pipe_fence_handle *fence);
/**
* Create a view on a texture to be used by a shader stage.
*/

View File

@ -1548,7 +1548,11 @@ dri2_client_wait_sync(__DRIcontext *_ctx, void *_fence, unsigned flags,
static void
dri2_server_wait_sync(__DRIcontext *_ctx, void *_fence, unsigned flags)
{
/* AFAIK, no driver currently supports parallel context execution. */
struct pipe_context *ctx = dri_context(_ctx)->st->pipe;
struct dri2_fence *fence = (struct dri2_fence*)_fence;
if (ctx->fence_server_sync)
ctx->fence_server_sync(ctx, fence->pipe_fence);
}
static __DRI2fenceExtension dri2FenceExtension = {