mesa: fix hole in vertex_array_object
this just removes 4 bytes from this object. Acked-by: Brian Paul <brianp@vmware.com> Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -1605,9 +1605,11 @@ struct gl_vertex_array_object
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{
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/** Name of the VAO as received from glGenVertexArray. */
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GLuint Name;
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GLchar *Label; /**< GL_KHR_debug */
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GLint RefCount;
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GLchar *Label; /**< GL_KHR_debug */
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mtx_t Mutex;
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/**
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