freedreno/ir3: Allocate const space for tessellation parameters

The tessellation stages need size and stride or the patch layout as
well as locations of attributes in the patch.  The tesselation stages
also use two system memory BOs and need the iovas of those.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Kristian H. Kristensen 2019-10-22 19:44:42 -07:00
parent 8739ea3ab5
commit 7272e8a709
1 changed files with 7 additions and 0 deletions

View File

@ -460,6 +460,13 @@ ir3_setup_const_state(struct ir3_shader *shader, nir_shader *nir)
const_state->offsets.primitive_param = constoff;
constoff += 1;
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
constoff = align(constoff - 1, 4) + 3;
const_state->offsets.primitive_param = constoff;
const_state->offsets.primitive_map = constoff + 5;
constoff += 5 + DIV_ROUND_UP(nir->num_inputs, 4);
break;
case MESA_SHADER_GEOMETRY:
const_state->offsets.primitive_param = constoff;
const_state->offsets.primitive_map = constoff + 1;