st/nine: Fix a crash if the state is not initialized

I don't remember exactly the conditions of the crash,
but I had a trace which was crashing in the gallium driver
before doing any rendering (something about viewports being not initialized).

It's not the first time we hit such a problem, so rather than investigating
that crash, I chose to just initialize every states at device creation.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
This commit is contained in:
Axel Davy 2020-01-26 20:40:00 +01:00 committed by Marge Bot
parent 0222c550c7
commit 725ebc4657
3 changed files with 8 additions and 0 deletions

View File

@ -517,6 +517,7 @@ NineDevice9_ctor( struct NineDevice9 *This,
nine_state_init_sw(This);
ID3DPresentGroup_Release(This->present);
nine_context_update_state(This); /* Some drivers needs states to be initialized */
nine_csmt_process(This);
return D3D_OK;

View File

@ -2935,6 +2935,12 @@ nine_context_clear(struct NineDevice9 *device)
}
}
void
nine_context_update_state(struct NineDevice9 *device)
{
nine_update_state(device);
}
void
nine_state_init_sw(struct NineDevice9 *device)
{

View File

@ -606,6 +606,7 @@ void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
boolean is_reset);
void nine_device_state_clear(struct NineDevice9 *);
void nine_context_clear(struct NineDevice9 *);
void nine_context_update_state(struct NineDevice9 *);
void nine_state_init_sw(struct NineDevice9 *device);
void nine_state_prepare_draw_sw(struct NineDevice9 *device,