mesa: Move tessellation shader gets to GL_CORE, GLES31 section.

This makes them available in the GLES 3.1 API.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke 2016-07-08 11:49:30 -07:00
parent c8438b62b7
commit 722fd10456
1 changed files with 36 additions and 33 deletions

View File

@ -532,16 +532,52 @@ descriptor=[
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
[ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
# GL_ARB_tessellation_shader / also OES and EXT
[ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],
[ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ],
[ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ],
[ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
[ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
[ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
[ "PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", "CONTEXT_BOOL(Const.PrimitiveRestartForPatches), extra_ARB_tessellation_shader" ],
# GL_ARB_shader_image_load_store / geometry shader
[ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
# GL_ARB_shader_image_load_store / tessellation shader
[ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
[ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
# GL_ARB_shader_atomic_counters / geometry shader
[ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
[ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
# GL_ARB_shader_atomic_counters / tessellation shader
[ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
# GL_ARB_shader_storage_buffer_object / geometry shader
[ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
# GL_ARB_shader_storage_buffer_object / tessellation shader
[ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
[ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
# GL_ARB_uniform_buffer_object / geometry shader
[ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
[ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
@ -865,10 +901,6 @@ descriptor=[
# GL_ARB_shader_image_load_store
[ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
# GL_ARB_shader_storage_buffer_object
[ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
[ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
# GL_ARB_query_buffer_object
[ "QUERY_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_query_buffer_object" ],
@ -897,35 +929,6 @@ descriptor=[
[ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
[ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
# GL_ARB_tessellation_shader
[ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],
[ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ],
[ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ],
[ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
[ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
[ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
[ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
[ "PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", "CONTEXT_BOOL(Const.PrimitiveRestartForPatches), extra_ARB_tessellation_shader" ],
# Dependencies on GL_ARB_tessellation_shader
[ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
[ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
[ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
# GL_ARB_shader_subroutine
[ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), extra_ARB_shader_subroutine" ],
[ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), extra_ARB_shader_subroutine" ],